public InGameUIScreen(IServiceLocator services, IUIRenderer renderer) : base("InGame", renderer) { var gameObjectService = services.GetInstance<IGameObjectService>(); _cameraObject = (CameraObject)gameObjectService.Objects["Camera"]; _simulation = services.GetInstance<Simulation>(); Background = Color.White; // Add one window to the screen. Window window = new InGameWindow(services) { X = 175, Y = 30 }; window.Show(this); }
public InGameUIScreen(IServiceLocator services, IUIRenderer renderer) : base("InGame", renderer) { var gameObjectService = services.GetInstance <IGameObjectService>(); _cameraObject = (CameraObject)gameObjectService.Objects["Camera"]; _simulation = services.GetInstance <Simulation>(); Background = Color.White; // Add one window to the screen. Window window = new InGameWindow(services) { X = 175, Y = 30 }; window.Show(this); }