コード例 #1
0
ファイル: D3D11Mesh.cs プロジェクト: ousttrue/ShrimpDX
 public IntPtr GetPtr(ID3D11Device device)
 {
     if (!m_buffer)
     {
         var desc = new D3D11_BUFFER_DESC
         {
             ByteWidth = (uint)m_bytes.Length,
             Usage     = D3D11_USAGE._DEFAULT,
             BindFlags = (uint)m_bind,
         };
         if (MemoryMarshal.TryGetArray(m_bytes, out ArraySegment <byte> bytes))
         {
             using (var pin = PinPtr.Create(bytes))
             {
                 var data = new D3D11_SUBRESOURCE_DATA
                 {
                     pSysMem = pin.Ptr
                 };
                 device.CreateBuffer(ref desc, ref data,
                                     out m_buffer).ThrowIfFailed();
             }
         }
     }
     return(m_buffer.Ptr);
 }
コード例 #2
0
ファイル: D3D11Model.cs プロジェクト: ousttrue/ShrimpDX
        public void Draw(ID3D11Device device, ID3D11DeviceContext context, Span <D3D11_INPUT_ELEMENT_DESC> _layout)
        {
            if (!m_vertexBuffer)
            {
                using (var pin = PinPtr.Create(m_vertices))
                {
                    var desc = new D3D11_BUFFER_DESC
                    {
                        ByteWidth = (uint)m_vertices.Length,
                        Usage     = D3D11_USAGE._DEFAULT,
                        BindFlags = (uint)D3D11_BIND_FLAG._VERTEX_BUFFER,
                    };
                    var data = new D3D11_SUBRESOURCE_DATA
                    {
                        pSysMem = pin.Ptr
                    };
                    device.CreateBuffer(ref desc, ref data,
                                        out m_vertexBuffer).ThrowIfFailed();
                }
            }
            Span <IntPtr> pBufferTbl = stackalloc IntPtr[] { m_vertexBuffer.Ptr };
            Span <uint>   SizeTbl    = stackalloc uint[] { (uint)m_vertexSize };
            Span <uint>   OffsetTbl  = stackalloc uint[] { 0 };

            context.IASetVertexBuffers(0, 1,
                                       ref MemoryMarshal.GetReference(pBufferTbl),
                                       ref MemoryMarshal.GetReference(SizeTbl),
                                       ref MemoryMarshal.GetReference(OffsetTbl));

            if (!m_indexBuffer)
            {
                using (var pin = PinPtr.Create(m_indices))
                {
                    var desc = new D3D11_BUFFER_DESC
                    {
                        ByteWidth = (uint)m_indices.Length,
                        Usage     = D3D11_USAGE._DEFAULT,
                        BindFlags = (uint)D3D11_BIND_FLAG._INDEX_BUFFER,
                    };
                    var data = new D3D11_SUBRESOURCE_DATA
                    {
                        pSysMem = pin.Ptr
                    };
                    device.CreateBuffer(ref desc, ref data,
                                        out m_indexBuffer).ThrowIfFailed();
                }
            }
            context.IASetIndexBuffer(m_indexBuffer, m_indexFormat, 0);

            context.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY._TRIANGLELIST);
            context.DrawIndexed((uint)m_indexCount, 0, 0);
        }
    }
}
コード例 #3
0
ファイル: D3D11Mesh.cs プロジェクト: ousttrue/ShrimpDX
        public void UpdateVertexAttribute(ID3D11Device device, ID3D11DeviceContext context, Semantics semantic, Memory <byte> bytes)
        {
            var buffer = m_vertexBufferMap[semantic];

            if (MemoryMarshal.TryGetArray(bytes, out ArraySegment <byte> segment))
            {
                using (var pin = PinPtr.Create(segment))
                {
                    var box = new D3D11_BOX
                    {
                    };
                    context.UpdateSubresource(buffer.Buffer, 0, ref box, pin.Ptr, 0, 0);
                }
            }
        }
コード例 #4
0
ファイル: D3D11Shader.cs プロジェクト: ousttrue/ShrimpDX
        static void Compile(string source, string name, string entryPoint, string target, uint flag1, uint flag2, out ID3D10Blob dst)
        {
            var source_utf8 = Encoding.UTF8.GetBytes(source);
            // var name_utf8 = Encoding.UTF8.GetBytes(name + "\0\0");
            var entryPoint_utf8 = Encoding.UTF8.GetBytes(entryPoint + "\0\0");
            var target_utf8     = Encoding.UTF8.GetBytes(target + "\0\0");

            var def = new _D3D_SHADER_MACRO[]
            {
                new _D3D_SHADER_MACRO
                {
                }
            };

            // using (var error = new ID3D10Blob())
            using (var source_pin = PinPtr.Create(source_utf8))
                // using (var name_pin = PinPtr.Create(name_utf8))
                using (var entryPoint_pin = PinPtr.Create(entryPoint_utf8))
                    using (var target_pin = PinPtr.Create(target_utf8))
                    {
                        var hr = d3dcompiler.D3DCompile(
                            source_pin.Ptr,
                            (ulong)source.Length,
                            name,
                            ref def[0],
                            new IntPtr(1),
                            entryPoint,
                            target,
                            flag1,
                            flag2,
                            out dst,
                            out ID3D10Blob error
                            );
                        if (hr.Failed())
                        {
                            using (error)
                            {
                                var buffer = new Byte[error.GetBufferSize()];
                                Marshal.Copy(error.GetBufferPointer(), buffer, 0, buffer.Length);
                                //var encoding = Encoding.GetEncoding(932);
                                var encoding = Encoding.UTF8;
                                var msg      = encoding.GetString(buffer);
                                throw new Exception(msg);
                            }
                        }
                    }
        }
コード例 #5
0
ファイル: D3D11Shader.cs プロジェクト: ousttrue/ShrimpDX
 static SemanticsExtensions()
 {
     position_pin = PinPtr.Create(position);
     color_pin    = PinPtr.Create(color);
 }