/// <summary> /// Action to transition to the next game state based on a mapper action /// </summary> public void NextState() { if (m_State < GameState.AfterActionReview) { m_State++; if (m_State == GameState.GamePlay) { m_ownship = (Ownship)Engine.GetObject("car1"); m_ownship.Driving = true; } } else { m_State = GameState.OptionsMain; } }
public void LoadOptions() { try { System.Random rand = new System.Random(); // loading of options will happen here m_Engine.SetTerrain(200, 200, @"..\..\Resources\heightmap.jpg", @"..\..\Resources\sand1.jpg", 10.0f, 0.45f); for (int i = 0; i < 150; i++) { float north = (float)(rand.NextDouble() * 1900.0); float east = (float)(rand.NextDouble() * 1900.0); BillBoard.Add(east, north, 0.0f, "cactus" + i, @"..\..\Resources\cactus.dds", 1.0f, 1.0f); } for (int i = 0; i < 150; i++) { float north = (float)(rand.NextDouble() * 1900.0); float east = (float)(rand.NextDouble() * 1900.0); BillBoard.Add(east, north, 0.0f, "tree" + i, @"..\..\Resources\palmtree.dds", 6.5f, 10.0f); } GameEngine.Console.AddLine("all trees loaded"); // m_Engine.AddObject( new ParticleGenerator("Spray1", 2000, 2000, Color.Yellow, "Particle.bmp", new ParticleUpdate(Gravity))); double j = 0.0; double center_x = 1000.0; double center_z = 1000.0; double radius = 700.0; double width = 20.0; m_flag = new Cloth("flag", @"..\..\Resources\flag.jpg", 2, 2, 0.1, 1.0f); m_flag.Height = 0.6f; m_flag.North = 2.0f; m_flag.East = 0.1f; Cloth.EastWind = -3.0f; for (double i = 0.0; i < 360.0; i += 1.5) { float north = (float)(center_z + Math.Cos(i / 180.0 * Math.PI) * radius ); float east = (float)(center_x + Math.Sin(i / 180.0 * Math.PI) * radius ); BillBoard.Add(east, north, 0.0f, "redpost" + (int)(i * 2), @"..\..\Resources\redpost.dds", 0.25f, 1.0f); j += 5.0; if (j > 360.0) { j -= 360.0; } } j = 0.0; for (double i = 0.5; i < 360.0; i += 1.5) { float north = (float)(center_z + Math.Cos(i / 180.0 * Math.PI) * (radius + width) ); float east = (float)(center_x + Math.Sin(i / 180.0 * Math.PI) * (radius + width) ); BillBoard.Add(east, north, 0.0f, "bluepost" + (int)(i * 2), @"..\..\Resources\bluepost.dds", 0.25f, 1.0f); j += 5.0; if (j >= 360.0) { j -= 360.0; } } m_ownship = new Ownship(this, "car1", @"..\..\Resources\SprintRacer.x", new Vector3(0.0f, 0.8f, 0.0f), new Attitude(0.0f, (float)Math.PI, 0.0f)); m_ownship.AddChild(m_flag); SoundEffect.Volume = 0.25f; m_Engine.AddObject(m_ownship); /* Opponent opp1 = new Opponent("car2", @"..\..\Resources\SprintRacer.x", new Vector3(0.0f, 0.8f, 0.0f), * new Attitude(0.0f, (float)Math.PI, 0.0f), "knowledge.xml"); * opp1.SetLOD( 10, 3000.0f ); * m_opponents.Add( opp1 ); * m_Engine.AddObject( opp1 ); */ m_ownship.North = 298.0f; m_ownship.East = 1000.0f; m_Engine.Cam.Attach(m_ownship, new Vector3(0.0f, 0.85f, -4.5f)); m_Engine.Cam.LookAt(m_ownship); m_ownship.Heading = (float)Math.PI * 1.5f; m_ownship.SetLOD(10, 3000.0f); // Car car2 = (Car)m_Engine.GetObject("car2"); // car2.North = 295.0f; // car2.East = 1000.0f; // car2.Height = 0.0f; // car2.Heading = (float)Math.PI * 1.5f; // car2.SetLOD( 10, 300.0f ); // car2.SetUpdateMethod( new ObjectUpdate(OpponentUpdate)); GameEngine.GameLights.Ambient = Color.White; // GameEngine.GameLights light1 = GameEngine.GameLights.AddPointLight( new Vector3(130.0f,35.0f,130.0f),Color.White,"light1"); // light1.Attenuation1 = 0.11f; // GameEngine.GameLights light2 = GameEngine.GameLights.AddPointLight( new Vector3(40.0f,25.0f,40.0f),Color.White,"light2"); // light2.Attenuation1 = 0.11f; // GameEngine.GameLights light3 = GameEngine.GameLights.AddPointLight( new Vector3(130.0f,35.0f,230.0f),Color.White,"light3"); // light3.Attenuation1 = 0.11f; // GameEngine.GameLights light4 = GameEngine.GameLights.AddPointLight( new Vector3(230.0f,40.0f,230.0f),Color.White,"light4"); // light4.Attenuation1 = 0.11f; // GameEngine.GameLights light5 = GameEngine.GameLights.AddPointLight( new Vector3(70.0f,25.0f,70.0f),Color.White,"light5"); // light5.Attenuation1 = 0.11f; GameEngine.GameLights headlights = GameEngine.GameLights.AddSpotLight(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(1.0f, 0.0f, 1.0f), Color.White, "headlight"); headlights.EffectiveRange = 200.0f; headlights.Attenuation0 = 1.0f; headlights.Attenuation1 = 0.0f; headlights.InnerConeAngle = 1.0f; headlights.OuterConeAngle = 1.5f; headlights.PositionOffset = new Vector3(0.0f, 2.0f, 1.0f); headlights.DirectionOffset = new Vector3(0.0f, 0.00f, 1.0f); m_ownship.AddChild(headlights); headlights.Enabled = false; CGameEngine.FogColor = Color.Beige; CGameEngine.FogDensity = 0.5f; CGameEngine.FogEnable = true; CGameEngine.FogStart = 100.0f; CGameEngine.FogEnd = 900.0f; CGameEngine.FogTableMode = FogMode.Linear; } catch (Exception e) { GameEngine.Console.AddLine("Exception"); GameEngine.Console.AddLine(e.Message); } }
/// <summary> /// Called once per frame, the call is the entry point for all game processing. /// This function calls the appropriate part of the game engine based on the /// current state. /// </summary> protected override void FrameMove() { try { SelectControls select_form = null; // get any player inputs m_Engine.GetPlayerInputs(); // Clear the viewport device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, 0x00000000, 1.0f, 0); device.BeginScene(); // determine what needs to be rendered based on the current game state switch (m_State) { case GameState.DevSplash: if (m_Engine.ShowSplash(@"..\..\Resources\devsplash.jpg", 8, new BackgroundTask(LoadOptions))) { m_State = GameState.GameSplash; } break; case GameState.GameSplash: if (m_Engine.ShowSplash(@"..\..\Resources\gamesplash.jpg", 8, null)) { m_State = GameState.OptionsMain; select_form = new SelectControls(); select_form.ShowDialog(this); m_bUsingJoystick = select_form.UseJoystick.Checked; m_bUsingKeyboard = select_form.UseKeyboard.Checked; m_bUsingMouse = select_form.UseMouse.Checked; if (m_bUsingJoystick) { GameEngine.Console.AddLine("Using Joystick"); } if (m_bUsingKeyboard) { GameEngine.Console.AddLine("Using Keyboard"); } if (m_bUsingMouse) { GameEngine.Console.AddLine("Using Mouse"); } m_ownship = (Ownship)Engine.GetObject("car1"); m_ownship.UseJoystick = m_bUsingJoystick; m_ownship.UseKeyboard = m_bUsingKeyboard; m_ownship.UseMouse = m_bUsingMouse; } break; case GameState.OptionsMain: m_Engine.DoOptions(); break; case GameState.GamePlay: m_Engine.GetPlayerInputs(); m_Engine.DoAI(elapsedTime); m_Engine.DoDynamics(elapsedTime); m_Engine.DoNetworking(elapsedTime); m_Engine.Render(); break; case GameState.AfterActionReview: m_Engine.DoAfterActionReview(); break; } GameEngine.Console.Render(); if (false && m_ownship != null && m_State == GameState.GamePlay) { m_pFont.DrawText(200, 560, Color.FromArgb(255, 0, 0, 0), m_ownship.MPH.ToString()); m_pFont.DrawText(280, 560, Color.FromArgb(255, 0, 0, 0), m_ownship.RPM.ToString()); m_pFont.DrawText(200, 580, Color.FromArgb(255, 0, 0, 0), m_ownship.ForwardVelocity.ToString()); m_pFont.DrawText(100, 560, Color.FromArgb(255, 0, 0, 0), m_ownship.SidewaysVelocity.ToString()); m_pFont.DrawText(100, 580, Color.FromArgb(255, 0, 0, 0), m_ownship.Steering.ToString()); } // Output statistics if (m_bShowStatistics) { m_pFont.DrawText(2, 560, Color.FromArgb(255, 255, 255, 0), frameStats); m_pFont.DrawText(2, 580, Color.FromArgb(255, 255, 255, 0), deviceStats); m_pFont.DrawText(500, 580, Color.FromArgb(255, 255, 255, 0), m_Engine.Cam.Heading.ToString() + " " + m_Engine.Cam.Pitch.ToString() + " " + m_Engine.Cam.X + " " + m_Engine.Cam.Y + " " + m_Engine.Cam.Z); m_pFont.DrawText(2, 600, Color.FromArgb(255, 255, 255, 0), "Steering " + (CGameEngine.Inputs.GetJoystickNormalX() - 1.0f).ToString() + " " + "throttle/Brake " + (1.0f - CGameEngine.Inputs.GetJoystickNormalY()).ToString()); } if (m_bScreenCapture) { SurfaceLoader.Save("capture.bmp", ImageFileFormat.Bmp, device.GetBackBuffer(0, 0, BackBufferType.Mono)); m_bScreenCapture = false; GameEngine.Console.AddLine("snapshot taken"); } } catch (DirectXException d3de) { System.Diagnostics.Debug.WriteLine("Error in Sample Game Application FrameMove"); System.Diagnostics.Debug.WriteLine(d3de.ErrorString); } catch (Exception e) { System.Diagnostics.Debug.WriteLine("Error in Sample Game Application FrameMove"); System.Diagnostics.Debug.WriteLine(e.Message); } finally { device.EndScene(); } }