IEnumerator ShowMessageAndLoadTarget() { isShowing = true; yield return(new WaitForSeconds(2f)); isShowing = false; imageManager.LoadTarget(); }
IEnumerator ShowMessageAndLoadTarget() { isShowing = true; yield return(new WaitForSeconds(2f)); isShowing = false; imageManager.LoadTarget(); Debug.Log("!!!~~~!!!!"); transform.GetChild(3).gameObject.SetActive(false); }