/// <summary> /// Raises the <see cref="PlayerEnterVehicle" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EnterVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEnterVehicle(GtaPlayer player, EnterVehicleEventArgs e) { if (PlayerEnterVehicle != null) PlayerEnterVehicle(player, e); }
public override void OnPlayerEnter(EnterVehicleEventArgs e) { e.Player.SendClientMessage("You entered {0} ID {1}", this, Id); }
/// <summary> /// Raises the <see cref="PlayerEnterVehicle" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EnterVehicleEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEnterVehicle(BasePlayer player, EnterVehicleEventArgs e) { PlayerEnterVehicle?.Invoke(player, e); }