/// <summary> /// Raises the <see cref="PlayerClickPlayer" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="ClickPlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickPlayer(GtaPlayer player, ClickPlayerEventArgs e) { if (PlayerClickPlayer != null) PlayerClickPlayer(player, e); }
/// <summary> /// Raises the <see cref="PlayerClickPlayer" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="ClickPlayerEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickPlayer(BasePlayer player, ClickPlayerEventArgs e) { PlayerClickPlayer?.Invoke(player, e); }