public TTT_DetectiveMenu(TTT activeGame, float x, float y, float width, float height, System.Drawing.Color colour, Action OnClose, Func <bool> canBuy) : base(x, y, width, height, colour, OnClose) { ActiveGame = activeGame; AddSpriteButton("armour", 0.001f, 0.05f, 0.33f, 0.9f, 0, Armour_Click); AddSpriteButton("radar", 0.34f, 0.05f, 0.33f, 0.9f, 0, Radar_Click); AddSpriteButton("teleport", 0.67f, 0.05f, 0.33f, 0.9f, 0, Teleport_Click); CanBuy = canBuy; }
public TTT_TraitorMenu(TTT activeGame, float x, float y, float width, float height, System.Drawing.Color colour, Action OnClose, Func <bool> canBuy) : base(x, y, width, height, colour, OnClose) { ActiveGame = activeGame; //AddTextButton("Close", 0.9f, 0f, 0.1f, 0.1f, System.Drawing.Color.FromArgb(200, 0, 0), Test_Click); AddSpriteButton("mask", 0f, 0.05f, 0.2f, 0.9f, 0, Disguise_Click); AddSpriteButton("knife", 0.2f, 0.05f, 0.2f, 0.9f, 0, Knife_Click); AddSpriteButton("armour", 0.39f, 0.05f, 0.2f, 0.9f, 0, Armour_Click); AddSpriteButton("radar", 0.6f, 0.05f, 0.2f, 0.9f, 0, Radar_Click); AddSpriteButton("teleport", 0.8f, 0.05f, 0.2f, 0.9f, 0, Teleport_Click); CanBuy = canBuy; }
public TTT_HUD(BaseGamemode gamemode) : base(gamemode) { ActiveTTT = gamemode as TTT; TeamText = new SaltyText(0.033f, 0.855f, 0, 0, 0.5f, "Spectator", 255, 255, 255, 255, false, false, 0, true); DisguisedText = new SaltyText(0f, 0f, 0, 0, 0.5f, "Disguise enabled", 200, 0, 0, 255, false, false, 0, true); }