コード例 #1
0
        private Leve[] BuildLeves()
        {
            const int Count = 3;

            var leves = new Leve[Count];
            for (var i = 0; i < leves.Length; ++i)
                leves[i] = As<Leve>("Leve", i);
            return leves;
        }
コード例 #2
0
        private Leve[] BuildLeves()
        {
            const int Count = 3;

            Leve[] leves = new Leve[Count];
            for (int i = 0; i < leves.Length; ++i)
            {
                leves[i] = As <Leve>("Leve", i);
            }
            return(leves);
        }
コード例 #3
0
        void BuildLeve(Game.Leve sLeve)
        {
            if (sLeve.Key <= 20 || sLeve.Name == "")
            {
                return;
            }

            dynamic leve = new JObject();

            leve.id = sLeve.Key;
            _builder.Localize.HtmlStrings((JObject)leve, sLeve, "Name", "Description");
            leve.patch       = PatchDatabase.Get("leve", sLeve.Key);
            leve.client      = sLeve.LeveClient.Name.ToString().Replace("Client: ", "");
            leve.lvl         = sLeve.ClassJobLevel;
            leve.jobCategory = sLeve.ClassJobCategory.Key;

            var sNpc     = _builder.Realm.GameData.ENpcs[sLeve.LevemeteLevel.Object.Key];
            var levemete = _builder.Db.NpcsById[sNpc.Key];

            leve.levemete = sNpc.Key;
            _builder.Db.AddReference(leve, "npc", sNpc.Key, false);

            if (sLeve.StartLevel != null && sLeve.StartLevel.Key != 0)
            {
                leve.coords = _builder.GetCoords(sLeve.StartLevel);

                var locationInfo = _builder.LocationInfoByMapId[sLeve.StartLevel.Map.Key];
                leve.zoneid = locationInfo.PlaceName.Key;
            }

            leve.areaid = sLeve.PlaceNameStart.Key;
            _builder.Db.AddLocationReference(sLeve.PlaceNameStart.Key);

            if (sLeve.ExpReward > 0)
            {
                leve.xp = sLeve.ExpReward;
            }
            else if (sLeve.ClassJobCategory.Name.Equals("MIN") ||
                     sLeve.ClassJobCategory.Name.Equals("BTN") ||
                     sLeve.ClassJobCategory.Name.Equals("FSH"))
            {
                if ((float)sLeve["ExpFactor"] > 0)
                {
                    leve.xp = ((float)sLeve["ExpFactor"]) * _gatherExpByLvl[leve.lvl.Value].Exp;
                }
            }

            if (sLeve.GilReward > 0)
            {
                leve.gil = sLeve.GilReward;
            }

            switch (sLeve.LeveAssignmentType.Key)
            {
            case 16:     // Maelstrom
            case 17:     // Adders
            case 18:     // Flames
                leve.gc = sLeve.LeveAssignmentType.Key - 15;
                break;
            }

            if (sLeve.LeveRewardItem.ItemGroups.Any(ig => ig.Value.Key > 0))
            {
                // Embed the rewards, as they will be kept in separate files.
                leve.rewards = sLeve.LeveRewardItem.Key;

                foreach (var group in sLeve.LeveRewardItem.ItemGroups.SelectMany(g => g.Value.Items))
                {
                    var item = _builder.Db.ItemsById[group.Item.Key];
                    if (item.category == 59) // Crystal
                    {
                        continue;            // Skip these, there are too many.
                    }
                    if (item.leves == null)
                    {
                        item.leves = new JArray();
                    }

                    JArray leves = item.leves;
                    if (!leves.Any(l => (int)l == sLeve.Key))
                    {
                        leves.Add(sLeve.Key);
                        _builder.Db.AddReference(item, "leve", sLeve.Key, false);
                        _builder.Db.AddReference(leve, "item", group.Item.Key, false);
                    }
                }
            }

            leve.plate    = IconDatabase.EnsureEntry("leve\\plate", sLeve.PlateIcon);
            leve.frame    = IconDatabase.EnsureEntry("leve\\frame", sLeve.FrameIcon);
            leve.areaicon = IconDatabase.EnsureEntry("leve\\area", sLeve.IssuerIcon);

            // Find turn-ins for crafting and fisher leves.
            if (_craftLevesByLeve.TryGetValue(sLeve, out var sCraftLeve))
            {
                if (sCraftLeve.Repeats > 0)
                {
                    leve.repeats = sCraftLeve.Repeats;
                }

                JArray requires = new JArray();
                leve.requires = requires;
                foreach (var sCraftLeveItem in sCraftLeve.Items)
                {
                    dynamic entry = requires.FirstOrDefault(t => (int)t["item"] == sCraftLeveItem.Item.Key);
                    if (entry != null)
                    {
                        if (entry.amount == null)
                        {
                            entry.amount = 1;
                        }
                        entry.amount += sCraftLeveItem.Count;
                        continue;
                    }

                    dynamic requireItem = new JObject();
                    requireItem.item = sCraftLeveItem.Item.Key;
                    if (sCraftLeveItem.Count > 1)
                    {
                        requireItem.amount = sCraftLeveItem.Count;
                    }
                    leve.requires.Add(requireItem);

                    var item = _builder.Db.ItemsById[sCraftLeveItem.Item.Key];
                    if (item.requiredByLeves == null)
                    {
                        item.requiredByLeves = new JArray();
                    }
                    item.requiredByLeves.Add(sLeve.Key);

                    _builder.Db.AddReference(item, "leve", sLeve.Key, false);
                    _builder.Db.AddReference(leve, "item", sCraftLeveItem.Item.Key, false);
                }
            }

            // TODO: CompanyLeve sheet for seal rewards and stuff?

            _builder.Db.Leves.Add(leve);
        }