public Keyboard(Engine engine) { _Engine = engine; }
public Camera(Engine engine) { _Engine = engine; Reset(); }
protected Drawable3DComponent(Engine engine) { _Engine = engine; }
public void Reset(Engine engine) { _Engine = engine; _EquipmentIterator.Reset(); }
public MaterialFactory(Engine engine) { _Engine = engine; }
private IComponent CreateModel(Engine engine, Skeleton skeleton, ModelDefinition model, ImcVariant variant, int m, int b) { const string PapPathFormat = "chara/monster/m{0:D4}/animation/a0001/bt_common/resident/monster.pap"; var component = new AnimatedModel(engine, skeleton, variant, model, ModelQuality.High) { }; var papPath = string.Format(PapPathFormat, m, b); SaintCoinach.IO.File papFileBase; if (Parent.Realm.Packs.TryGetFile(papPath, out papFileBase)) { var anim = new AnimationContainer(skeleton, new PapFile(papFileBase)); var hasAnim = false; for(var i = 0; i < DefaultAnimationNames.Length && !hasAnim; ++i) { var n = DefaultAnimationNames[i]; if (anim.AnimationNames.Contains(n)) { component.AnimationPlayer.Animation = anim.Get(n); hasAnim = true; } } if (!hasAnim) component.AnimationPlayer.Animation = anim.Get(0); } return component; }
public EffectFactory(Engine engine) { _Engine = engine; }
public ModelFactory(Engine engine) { _Engine = engine; }
public Mouse(Engine engine) { _Engine = engine; }
public TextureFactory(Engine engine) { _Engine = engine; }