コード例 #1
0
ファイル: ScriptManager.cs プロジェクト: x3sphiorx/SagaRO2
        private void AddSpawnTemplate(XmlNode template)
        {
            XmlNodeList spawnParamList = template.ChildNodes;
            Dictionary <string, string>         data      = new Dictionary <string, string>();
            List <Dictionary <string, string> > lootItems = new List <Dictionary <string, string> >();

            //int lootCount = 0;

            foreach (XmlNode spawnParam in spawnParamList)
            {
                if (spawnParam.Name.ToLower() == "loot")
                {
                    Dictionary <string, string> loot = new Dictionary <string, string>();
                    foreach (XmlNode lootParam in spawnParam.ChildNodes)
                    {
                        loot.Add(lootParam.Name.ToLower(), lootParam.InnerText);
                    }
                    lootItems.Add(loot);
                }
                else
                {
                    data.Add(spawnParam.Name.ToLower(), spawnParam.InnerText);
                }
            }
            SpawnTemplate st = new SpawnTemplate();

            st.typeID    = uint.Parse(data["id"]);
            st.name      = data["name"];
            st.delay     = int.Parse(data["delay"]);
            st.AIMode    = int.Parse(data["aimode"]);
            st.lootItems = lootItems;
            templates.Add(st.typeID, st);
        }
コード例 #2
0
ファイル: ScriptManager.cs プロジェクト: x3sphiorx/SagaRO2
        private int AddSpawn(XmlNode spawn)
        {
            XmlNodeList spawnParamList = spawn.ChildNodes;
            Dictionary <string, string>         data      = new Dictionary <string, string>();
            List <Dictionary <string, string> > lootItems = new List <Dictionary <string, string> >();
            //int lootCount = 0;
            int count = 0;

            foreach (XmlNode spawnParam in spawnParamList)
            {
                if (spawnParam.Name == "loot")
                {
                    Dictionary <string, string> loot = new Dictionary <string, string>();
                    foreach (XmlNode lootParam in spawnParam.ChildNodes)
                    {
                        loot.Add(lootParam.Name, lootParam.InnerText);
                    }
                    lootItems.Add(loot);
                }
                else
                {
                    data.Add(spawnParam.Name, spawnParam.InnerText);
                }
            }
            for (int j = 0; j < int.Parse(data["amount"]); j++)
            {
                try
                {
                    Mob newMob;
                    System.Globalization.CultureInfo culture = System.Globalization.CultureInfo.GetCultureInfo("en-US");
                    ActorNPC      newActor = new ActorNPC(uint.Parse(data["id"]), 100, 100, 100, 100);
                    SpawnTemplate template = new SpawnTemplate();
                    newMob = MobFactory.GetMob(uint.Parse(data["id"]), ref newActor);//Load Mob Infos from DB
                    if (templates.ContainsKey(newMob.Type))
                    {
                        template = templates[newMob.Type];
                    }
                    newMob.MapName = data["map"];
                    newActor.mapID = (byte)MapManager.Instance.GetMapId(newMob.MapName);

                    if (data.ContainsKey("name"))
                    {
                        newMob.Name = data["name"];
                    }
                    newActor.name = newMob.Name;

                    if (data.ContainsKey("delay"))
                    {
                        newMob.Delay = int.Parse(data["delay"]);
                    }
                    else
                    {
                        newMob.Delay = template.delay;
                    }
                    newMob.AIMode = template.AIMode;
                    Map map;
                    MapManager.Instance.GetMap(MapManager.Instance.GetMapId(newMob.MapName), out map);
                    float[] pos;
                    pos = GetRandomPos(map, float.Parse(data["x"], culture), float.Parse(data["y"], culture), float.Parse(data["range"], culture));
                    if (!map.HasHeightMap() && data.ContainsKey("z"))
                    {
                        pos[2] = float.Parse(data["z"], culture);
                    }
                    newMob.StartX = float.Parse(data["x"], culture);
                    newMob.StartY = float.Parse(data["y"], culture);
                    if (data.ContainsKey("z"))
                    {
                        newMob.StartZ = float.Parse(data["z"], culture);
                    }
                    else
                    {
                        newMob.StartZ = map.GetHeight(newMob.StartX, newMob.StartY);
                    }
                    newMob.range = float.Parse(data["range"], culture);
                    newActor.x   = pos[0];
                    newActor.y   = pos[1];
                    newActor.z   = pos[2];

                    if (lootItems.Count == 0)
                    {
                        lootItems = template.lootItems;
                    }

                    foreach (Dictionary <string, string> loot in lootItems)
                    {
                        int amount = 1;
                        if (loot.ContainsKey("amount"))
                        {
                            amount = int.Parse(loot["amount"]);
                        }
                        int   itemid = int.Parse(loot["id"]);
                        float perc   = (float)Config.Instance.DropRate / 100;
                        for (int i = 0; i < amount; ++i)
                        {
                            if (Global.Random.Next(0, 10000) <= int.Parse(loot["rate"]) * perc)
                            {
                                newMob.AddLoot(itemid);
                            }
                        }
                    }

                    Map newMobMap = null;
                    if (!MapManager.Instance.GetMap(newActor.mapID, out newMobMap))
                    {
                        Logger.ShowError("Could not obtain map for monster spawn ", null);
                        return(0);
                    }

                    newMob.Map = newMobMap;
                    //newMob.StartZ = newMob.Map.HeightMap.GetZ(newMob.StartX, newMob.StartY);
                    //newActor.z = newMob.StartZ;

                    //**********AI*************
                    newMob.ai = new MobAI(newMob);
                    //newMob.ai.Start(); // the ai should be switched on if there is a playere near by, for test now
                    //newActor.sightRange = Global.MakeSightRange(1000); //it is loaded in Mobdb, no more needed
                    if (newMobMap.RegisterActor(newActor))
                    {
                        if (newMob.Delay != -1)
                        {
                            newMob.RespawnTask = new SpawnOnce(newMob);
                        }
                        scripts.Add(newMobMap.ID + "-" + newMob.Name + "-" + spawnCount++, newMob);
                        //Logger.ShowInfo(newMob.Name.PadRight(20) + " MOB added at " + newMobMap.Name + ":" + newActor.x + "#" + newActor.y + "#" + newActor.z, null);
                    }
                    count++;
                }
                catch (Exception ex)
                {
                    Logger.ShowError(ex, null);
                }
            }
            return(count);
        }