private void Update() { if (canUse) { if (Input.GetKeyDown(SafeInputManager.instance.triggerInteractKey)) { interactPrompt.SetActive(false); _safeItemController.ShowSafeLock(); } } }
private void Update() { RaycastHit hit; Vector3 fwd = transform.TransformDirection(Vector3.forward); int mask = 1 << LayerMask.NameToLayer(exludeLayerName) | layerMaskInteract.value; if (Physics.Raycast(transform.position, fwd, out hit, rayLength, mask)) { if (hit.collider.CompareTag(interactableTag)) { if (!doOnce) { raycasted_obj = hit.collider.gameObject.GetComponent <SafeItemController>(); CrosshairChange(true); } isCrosshairActive = true; doOnce = true; if (Input.GetKeyDown(SafeInputManager.instance.openKey)) { raycasted_obj.ShowSafeLock(); } } } else { if (isCrosshairActive) { CrosshairChange(false); doOnce = false; } } }