public override ICellEffect Clone() { EffectsChain chain = new EffectsChain() { _enabled = _enabled, _activeIndex = _activeIndex, DelayBetweenEffects = DelayBetweenEffects, Repeat = Repeat, IsFinished = IsFinished, StartDelay = StartDelay, CloneOnApply = CloneOnApply, RemoveOnFinished = RemoveOnFinished, DiscardCellState = DiscardCellState, Permanent = Permanent, _timeElapsed = _timeElapsed, }; foreach (ICellEffect item in Effects) { chain.Effects.Add(item.CloneOnApply ? item.Clone() : item); } chain._activeEffect = chain.Effects[chain._activeIndex]; return(chain); }
/// <inheritdoc /> public override ICellEffect Clone() { EffectsChain chain = new EffectsChain() { _enabled = _enabled, _activeIndex = _activeIndex, DelayBetweenEffects = DelayBetweenEffects, Repeat = Repeat, IsFinished = IsFinished, StartDelay = StartDelay, CloneOnAdd = CloneOnAdd, RemoveOnFinished = RemoveOnFinished, RestoreCellOnRemoved = RestoreCellOnRemoved, _timeElapsed = _timeElapsed, }; foreach (ICellEffect item in Effects) { chain.Effects.Add(item.CloneOnAdd ? item.Clone() : item); } chain._activeEffect = chain.Effects[chain._activeIndex]; return(chain); }
public override ICellEffect Clone() { EffectsChain chain = new EffectsChain() { _enabled = this._enabled, _activeIndex = this._activeIndex, RemoveOnFinished = this.RemoveOnFinished, StartDelay = this.StartDelay, DelayBetweenEffects = this.DelayBetweenEffects, CloneOnApply = this.CloneOnApply, Repeat = this.Repeat }; foreach (var item in Effects) chain.Effects.Add(item.Clone()); chain._activeEffect = chain.Effects[chain._activeIndex]; return chain; }
public override ICellEffect Clone() { EffectsChain chain = new EffectsChain() { _enabled = this._enabled, _activeIndex = this._activeIndex, RemoveOnFinished = this.RemoveOnFinished, StartDelay = this.StartDelay, DelayBetweenEffects = this.DelayBetweenEffects, CloneOnApply = this.CloneOnApply, Repeat = this.Repeat }; foreach (var item in Effects) { chain.Effects.Add(item.Clone()); } chain._activeEffect = chain.Effects[chain._activeIndex]; return(chain); }