public Weapon(SabberEntities.Weapon playable) { CardId = playable.Card.AssetId; ATK = playable.AttackDamage; Durability = playable.Durability; Damage = playable.Damage; Windfury = playable.IsWindfury; Lifesteal = playable.HasLifeSteal; Immune = playable.IsImmune; }
public Weapon(SabberStoneCore.Model.Entities.Weapon weapon) { cardId_ = weapon.Card.AssetId; atk_ = weapon.AttackDamage; durability_ = weapon.Durability; windfury_ = weapon.IsWindfury; lifesteal_ = weapon.HasLifeSteal; poisonous_ = weapon.Poisonous; immune_ = weapon.IsImmune; }
private Weapon GetWeapon(SabberStoneCore.Model.Entities.Weapon weapon) { return(new Weapon() { CardId = weapon.Card.AssetId, Atk = weapon.AttackDamage, Durability = weapon.Durability, Windfury = weapon.IsWindfury, Lifesteal = weapon.HasLifeSteal, Poisonous = weapon.Poisonous, Immune = weapon.IsImmune, }); }