コード例 #1
0
ファイル: CombatService.cs プロジェクト: zunath/SWLOR_NWN
        private static void HandleApplySneakAttackDamage()
        {
            DamageEventData data = NWNXDamage.GetDamageEventData();

            if (data.Total <= 0)
            {
                return;
            }
            NWObject damager         = data.Damager;
            int      sneakAttackType = damager.GetLocalInt("SNEAK_ATTACK_ACTIVE");

            if (damager.IsPlayer && sneakAttackType > 0)
            {
                NWPlayer   player    = damager.Object;
                NWCreature target    = _.OBJECT_SELF;
                var        pcPerk    = PerkService.GetPCPerkByID(damager.GlobalID, (int)PerkType.SneakAttack);
                int        perkRank  = pcPerk?.PerkLevel ?? 0;
                int        perkBonus = 1;

                // Rank 4 increases damage bonus by 2x (total: 3x)
                if (perkRank == 4)
                {
                    perkBonus = 2;
                }

                float perkRate;
                if (sneakAttackType == 1) // Player is behind target.
                {
                    perkRate = 1.0f * perkBonus;
                }
                else // Player is anywhere else.
                {
                    perkRate = 0.5f * perkBonus;
                }

                var   effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(player);
                float damageRate     = 1.0f + perkRate + effectiveStats.SneakAttack * 0.05f;
                data.Base = (int)(data.Base * damageRate);

                if (target.IsNPC)
                {
                    EnmityService.AdjustEnmity(target, player, 5 * data.Base);
                }

                NWNXDamage.SetDamageEventData(data);
            }

            damager.DeleteLocalInt("SNEAK_ATTACK_ACTIVE");
        }
コード例 #2
0
        public static void ApplyEnmity(NWCreature attacker, NWCreature target, Data.Entity.Perk perk)
        {
            switch ((EnmityAdjustmentRuleType)perk.EnmityAdjustmentRuleID)
            {
            case EnmityAdjustmentRuleType.AllTaggedTargets:
                EnmityService.AdjustEnmityOnAllTaggedCreatures(attacker, perk.Enmity);
                break;

            case EnmityAdjustmentRuleType.TargetOnly:
                if (target.IsValid)
                {
                    EnmityService.AdjustEnmity(target, attacker, perk.Enmity);
                }
                break;

            case EnmityAdjustmentRuleType.Custom:
                var handler = PerkService.GetPerkHandler(perk.ID);
                handler.OnCustomEnmityRule(attacker, perk.Enmity);
                break;
            }
        }