コード例 #1
0
ファイル: DurabilityService.cs プロジェクト: zunath/SWLOR_NWN
        public static string OnModuleExamine(string existingDescription, NWObject examinedObject)
        {
            if (examinedObject.ObjectType != ObjectType.Item)
            {
                return(existingDescription);
            }

            NWItem examinedItem = (examinedObject.Object);

            if (examinedItem.GetLocalFloat("DURABILITY_MAX") <= 0f)
            {
                return(existingDescription);
            }

            string description = ColorTokenService.Orange("Durability: ");
            float  durability  = GetDurability(examinedItem);

            if (durability <= 0.0f)
            {
                description += ColorTokenService.Red(Convert.ToString(durability));
            }
            else
            {
                description += ColorTokenService.White(FormatDurability(durability));
            }

            description += ColorTokenService.White(" / " + FormatDurability(GetMaxDurability(examinedItem)));

            return(existingDescription + "\n\n" + description);
        }
コード例 #2
0
        public static string OnModuleExamine(string existingDescription, NWObject examinedObject)
        {
            int plantID = examinedObject.GetLocalInt("PLANT_ID");

            if (plantID <= 0)
            {
                return(existingDescription);
            }
            if (examinedObject.ObjectType != _.OBJECT_TYPE_ITEM)
            {
                return(existingDescription);
            }

            Plant plant = DataService.SingleOrDefault <Plant>(x => x.ID == plantID);

            if (plant == null)
            {
                return(existingDescription);
            }

            existingDescription += ColorTokenService.Orange("This item can be planted. Farming skill required: " + plant.Level) + "\n\n";
            return(existingDescription);
        }
コード例 #3
0
        private static void OnModuleNWNXChat()
        {
            ChatChannelType channel = (ChatChannelType)NWNXChat.GetChannel();

            // So we're going to play with a couple of channels here.

            // - PlayerTalk, PlayerWhisper, PlayerParty, and PlayerShout are all IC channels. These channels
            //   are subject to emote colouring and language translation. (see below for more info).
            // - PlayerParty is an IC channel with special behaviour. Those outside of the party but within
            //   range may listen in to the party chat. (see below for more information).
            // - PlayerShout sends a holocom message server-wide through the DMTell channel.
            // - PlayerDM echoes back the message received to the sender.

            bool inCharacterChat =
                channel == ChatChannelType.PlayerTalk ||
                channel == ChatChannelType.PlayerWhisper ||
                channel == ChatChannelType.PlayerParty ||
                channel == ChatChannelType.PlayerShout;

            bool messageToDm = channel == ChatChannelType.PlayerDM;

            if (!inCharacterChat && !messageToDm)
            {
                // We don't much care about traffic on the other channels.
                return;
            }

            NWObject sender  = NWNXChat.GetSender();
            string   message = NWNXChat.GetMessage().Trim();

            if (string.IsNullOrWhiteSpace(message))
            {
                // We can't handle empty messages, so skip it.
                return;
            }

            if (ChatCommandService.CanHandleChat(sender, message) ||
                BaseService.CanHandleChat(sender) ||
                CraftService.CanHandleChat(sender) ||
                MarketService.CanHandleChat(sender.Object) ||
                MessageBoardService.CanHandleChat(sender) ||
                ItemService.CanHandleChat(sender))
            {
                // This will be handled by other services, so just bail.
                return;
            }

            if (channel == ChatChannelType.PlayerDM)
            {
                // Simply echo the message back to the player.
                NWNXChat.SendMessage((int)ChatChannelType.ServerMessage, "(Sent to DM) " + message, sender, sender);
                return;
            }

            // At this point, every channel left is one we want to manually handle.
            NWNXChat.SkipMessage();

            // If this is a shout message, and the holonet is disabled, we disallow it.
            if (channel == ChatChannelType.PlayerShout && sender.IsPC &&
                sender.GetLocalInt("DISPLAY_HOLONET") == FALSE)
            {
                NWPlayer player = sender.Object;
                player.SendMessage("You have disabled the holonet and cannot send this message.");
                return;
            }

            List <ChatComponent> chatComponents;

            // Quick early out - if we start with "//" or "((", this is an OOC message.
            bool isOOC = false;

            if (message.Length >= 2 && (message.Substring(0, 2) == "//" || message.Substring(0, 2) == "(("))
            {
                ChatComponent component = new ChatComponent
                {
                    m_Text         = message,
                    m_CustomColour = true,
                    m_ColourRed    = 64,
                    m_ColourGreen  = 64,
                    m_ColourBlue   = 64,
                    m_Translatable = false
                };

                chatComponents = new List <ChatComponent> {
                    component
                };

                if (channel == ChatChannelType.PlayerShout)
                {
                    _.SendMessageToPC(sender, "Out-of-character messages cannot be sent on the Holonet.");
                    return;
                }

                isOOC = true;
            }
            else
            {
                if (EmoteStyleService.GetEmoteStyle(sender) == EmoteStyle.Regular)
                {
                    chatComponents = SplitMessageIntoComponents_Regular(message);
                }
                else
                {
                    chatComponents = SplitMessageIntoComponents_Novel(message);
                }

                // For any components with colour, set the emote colour.
                foreach (ChatComponent component in chatComponents)
                {
                    if (component.m_CustomColour)
                    {
                        component.m_ColourRed   = 0;
                        component.m_ColourGreen = 255;
                        component.m_ColourBlue  = 0;
                    }
                }
            }

            // Now, depending on the chat channel, we need to build a list of recipients.
            bool  needsAreaCheck = false;
            float distanceCheck  = 0.0f;

            // The sender always wants to see their own message.
            List <NWObject> recipients = new List <NWObject> {
                sender
            };

            // This is a server-wide holonet message (that receivers can toggle on or off).
            if (channel == ChatChannelType.PlayerShout)
            {
                recipients.AddRange(NWModule.Get().Players.Where(player => player.GetLocalInt("DISPLAY_HOLONET") == TRUE));
                recipients.AddRange(AppCache.ConnectedDMs);
            }
            // This is the normal party chat, plus everyone within 20 units of the sender.
            else if (channel == ChatChannelType.PlayerParty)
            {
                // Can an NPC use the playerparty channel? I feel this is safe ...
                NWPlayer player = sender.Object;
                recipients.AddRange(player.PartyMembers.Cast <NWObject>().Where(x => x != sender));
                recipients.AddRange(AppCache.ConnectedDMs);

                needsAreaCheck = true;
                distanceCheck  = 20.0f;
            }
            // Normal talk - 20 units.
            else if (channel == ChatChannelType.PlayerTalk)
            {
                needsAreaCheck = true;
                distanceCheck  = 20.0f;
            }
            // Whisper - 4 units.
            else if (channel == ChatChannelType.PlayerWhisper)
            {
                needsAreaCheck = true;
                distanceCheck  = 4.0f;
            }

            if (needsAreaCheck)
            {
                recipients.AddRange(sender.Area.Objects.Where(obj => obj.IsPC && _.GetDistanceBetween(sender, obj) <= distanceCheck));
                recipients.AddRange(AppCache.ConnectedDMs.Where(dm => dm.Area == sender.Area && _.GetDistanceBetween(sender, dm) <= distanceCheck));
            }

            // Now we have a list of who is going to actually receive a message, we need to modify
            // the message for each recipient then dispatch them.

            foreach (NWObject obj in recipients.Distinct())
            {
                // Generate the final message as perceived by obj.

                StringBuilder finalMessage = new StringBuilder();

                if (channel == ChatChannelType.PlayerShout)
                {
                    finalMessage.Append("[Holonet] ");
                }
                else if (channel == ChatChannelType.PlayerParty)
                {
                    finalMessage.Append("[Comms] ");

                    if (obj.IsDM)
                    {
                        // Convenience for DMs - append the party members.
                        finalMessage.Append("{ ");

                        int               count        = 0;
                        NWPlayer          player       = sender.Object;
                        List <NWCreature> partyMembers = player.PartyMembers.ToList();

                        foreach (NWCreature otherPlayer in partyMembers)
                        {
                            string name = otherPlayer.Name;
                            finalMessage.Append(name.Substring(0, Math.Min(name.Length, 10)));

                            ++count;

                            if (count >= 3)
                            {
                                finalMessage.Append(", ...");
                                break;
                            }
                            else if (count != partyMembers.Count)
                            {
                                finalMessage.Append(",");
                            }
                        }

                        finalMessage.Append(" } ");
                    }
                }

                SkillType language = LanguageService.GetActiveLanguage(sender);

                // Wookiees cannot speak any other language (but they can understand them).
                // Swap their language if they attempt to speak in any other language.
                CustomRaceType race = (CustomRaceType)_.GetRacialType(sender);
                if (race == CustomRaceType.Wookiee && language != SkillType.Shyriiwook)
                {
                    LanguageService.SetActiveLanguage(sender, SkillType.Shyriiwook);
                    language = SkillType.Shyriiwook;
                }

                int  colour = LanguageService.GetColour(language);
                byte r      = (byte)(colour >> 24 & 0xFF);
                byte g      = (byte)(colour >> 16 & 0xFF);
                byte b      = (byte)(colour >> 8 & 0xFF);

                if (language != SkillType.Basic)
                {
                    string languageName = LanguageService.GetName(language);
                    finalMessage.Append(ColorTokenService.Custom($"[{languageName}] ", r, g, b));
                }

                foreach (ChatComponent component in chatComponents)
                {
                    string text = component.m_Text;

                    if (component.m_Translatable && language != SkillType.Basic)
                    {
                        text = LanguageService.TranslateSnippetForListener(sender, obj.Object, language, component.m_Text);

                        if (colour != 0)
                        {
                            text = ColorTokenService.Custom(text, r, g, b);
                        }
                    }

                    if (component.m_CustomColour)
                    {
                        text = ColorTokenService.Custom(text, component.m_ColourRed, component.m_ColourGreen, component.m_ColourBlue);
                    }

                    finalMessage.Append(text);
                }

                // Dispatch the final message - method depends on the original chat channel.
                // - Shout and party is sent as DMTalk. We do this to get around the restriction that
                //   the PC needs to be in the same area for the normal talk channel.
                //   We could use the native channels for these but the [shout] or [party chat] labels look silly.
                // - Talk and whisper are sent as-is.

                ChatChannelType finalChannel = channel;

                if (channel == ChatChannelType.PlayerShout || channel == ChatChannelType.PlayerParty)
                {
                    finalChannel = ChatChannelType.DMTalk;
                }

                // There are a couple of colour overrides we want to use here.
                // - One for holonet (shout).
                // - One for comms (party chat).

                string finalMessageColoured = finalMessage.ToString();

                if (channel == ChatChannelType.PlayerShout)
                {
                    finalMessageColoured = ColorTokenService.Custom(finalMessageColoured, 0, 180, 255);
                }
                else if (channel == ChatChannelType.PlayerParty)
                {
                    finalMessageColoured = ColorTokenService.Orange(finalMessageColoured);
                }

                NWNXChat.SendMessage((int)finalChannel, finalMessageColoured, sender, obj);
            }

            MessageHub.Instance.Publish(new OnChatProcessed(sender, channel, isOOC));
        }
コード例 #4
0
ファイル: ModService.cs プロジェクト: Miskol23/SWLOR_NWN
 public static string PrismaticString()
 {
     return(ColorTokenService.Red("p") + ColorTokenService.Orange("r") + ColorTokenService.Yellow("i") + ColorTokenService.Green("s") + ColorTokenService.Blue("m") +
            ColorTokenService.LightPurple("a") + ColorTokenService.Purple("t") + ColorTokenService.White("i") + ColorTokenService.Black("c"));
 }
コード例 #5
0
ファイル: ItemService.cs プロジェクト: Miskol23/SWLOR_NWN
        public static string OnModuleExamine(string existingDescription, NWObject examinedObject)
        {
            if (examinedObject.ObjectType != OBJECT_TYPE_ITEM)
            {
                return(existingDescription);
            }

            NWItem examinedItem = (examinedObject.Object);
            string description  = "";

            if (examinedItem.RecommendedLevel > 0)
            {
                description += ColorTokenService.Orange("Recommended Level: ") + examinedItem.RecommendedLevel + "\n";
            }
            if (examinedItem.LevelIncrease > 0)
            {
                description += ColorTokenService.Orange("Level Increase: ") + examinedItem.LevelIncrease + "\n";
            }
            if (examinedItem.AssociatedSkillType > 0)
            {
                Skill skill = DataService.Skill.GetByID((int)examinedItem.AssociatedSkillType);
                description += ColorTokenService.Orange("Associated Skill: ") + skill.Name + "\n";
            }
            if (examinedItem.CustomAC > 0)
            {
                if (ShieldBaseItemTypes.Contains(examinedItem.BaseItemType))
                {
                    description += ColorTokenService.Orange("Damage Immunity: ") + (10 + examinedItem.CustomAC / 3) + "\n";
                }
                else if (ArmorBaseItemTypes.Contains(examinedItem.BaseItemType))
                {
                    description += ColorTokenService.Orange("AC: ") + examinedItem.CustomAC + "\n";
                }
                else
                {
                    description += ColorTokenService.Red("AC (ignored due to item type): ") + examinedItem.CustomAC + "\n";
                }
            }
            if (examinedItem.HPBonus > 0)
            {
                description += ColorTokenService.Orange("HP Bonus: ") + examinedItem.HPBonus + "\n";
            }
            if (examinedItem.FPBonus > 0)
            {
                description += ColorTokenService.Orange("FP Bonus: ") + examinedItem.FPBonus + "\n";
            }
            if (examinedItem.StructureBonus > 0)
            {
                description += ColorTokenService.Orange("Structure Bonus: ") + examinedItem.StructureBonus + "\n";
            }
            if (examinedItem.StrengthBonus > 0)
            {
                description += ColorTokenService.Orange("Strength Bonus: ") + examinedItem.StrengthBonus + "\n";
            }
            if (examinedItem.DexterityBonus > 0)
            {
                description += ColorTokenService.Orange("Dexterity Bonus: ") + examinedItem.DexterityBonus + "\n";
            }
            if (examinedItem.ConstitutionBonus > 0)
            {
                description += ColorTokenService.Orange("Constitution Bonus: ") + examinedItem.ConstitutionBonus + "\n";
            }
            if (examinedItem.WisdomBonus > 0)
            {
                description += ColorTokenService.Orange("Wisdom Bonus: ") + examinedItem.WisdomBonus + "\n";
            }
            if (examinedItem.IntelligenceBonus > 0)
            {
                description += ColorTokenService.Orange("Intelligence Bonus: ") + examinedItem.IntelligenceBonus + "\n";
            }
            if (examinedItem.CharismaBonus > 0)
            {
                description += ColorTokenService.Orange("Charisma Bonus: ") + examinedItem.CharismaBonus + "\n";
            }
            if (examinedItem.CooldownRecovery > 0)
            {
                description += ColorTokenService.Orange("Cooldown Recovery: +") + examinedItem.CooldownRecovery + "%\n";
            }
            else if (examinedItem.CooldownRecovery < 0)
            {
                description += ColorTokenService.Orange("Cooldown Recovery: -") + examinedItem.CooldownRecovery + "%\n";
            }
            if (examinedItem.HarvestingBonus > 0)
            {
                description += ColorTokenService.Orange("Harvesting Bonus: ") + examinedItem.HarvestingBonus + "\n";
            }
            if (examinedItem.CraftBonusArmorsmith > 0)
            {
                description += ColorTokenService.Orange("Armorsmith Bonus: ") + examinedItem.CraftBonusArmorsmith + "\n";
            }
            if (examinedItem.CraftBonusEngineering > 0)
            {
                description += ColorTokenService.Orange("Engineering Bonus: ") + examinedItem.CraftBonusEngineering + "\n";
            }
            if (examinedItem.CraftBonusFabrication > 0)
            {
                description += ColorTokenService.Orange("Fabrication Bonus: ") + examinedItem.CraftBonusFabrication + "\n";
            }
            if (examinedItem.CraftBonusWeaponsmith > 0)
            {
                description += ColorTokenService.Orange("Weaponsmith Bonus: ") + examinedItem.CraftBonusWeaponsmith + "\n";
            }
            if (examinedItem.CraftBonusCooking > 0)
            {
                description += ColorTokenService.Orange("Cooking Bonus: ") + examinedItem.CraftBonusCooking + "\n";
            }
            if (examinedItem.CraftTierLevel > 0)
            {
                description += ColorTokenService.Orange("Tool Level: ") + examinedItem.CraftTierLevel + "\n";
            }
            if (examinedItem.EnmityRate != 0)
            {
                description += ColorTokenService.Orange("Enmity: ") + examinedItem.EnmityRate + "%\n";
            }
            if (examinedItem.LuckBonus > 0)
            {
                description += ColorTokenService.Orange("Luck Bonus: ") + examinedItem.LuckBonus + "\n";
            }
            if (examinedItem.MeditateBonus > 0)
            {
                description += ColorTokenService.Orange("Meditate Bonus: ") + examinedItem.MeditateBonus + "\n";
            }
            if (examinedItem.RestBonus > 0)
            {
                description += ColorTokenService.Orange("Rest Bonus: ") + examinedItem.RestBonus + "\n";
            }
            if (examinedItem.ScanningBonus > 0)
            {
                description += ColorTokenService.Orange("Scanning Bonus: ") + examinedItem.ScanningBonus + "\n";
            }
            if (examinedItem.ScavengingBonus > 0)
            {
                description += ColorTokenService.Orange("Scavenging Bonus: ") + examinedItem.ScavengingBonus + "\n";
            }
            if (examinedItem.MedicineBonus > 0)
            {
                description += ColorTokenService.Orange("Medicine Bonus: ") + examinedItem.MedicineBonus + "\n";
            }
            if (examinedItem.HPRegenBonus > 0)
            {
                description += ColorTokenService.Orange("HP Regen Bonus: ") + examinedItem.HPRegenBonus + "\n";
            }
            if (examinedItem.FPRegenBonus > 0)
            {
                description += ColorTokenService.Orange("FP Regen Bonus: ") + examinedItem.FPRegenBonus + "\n";
            }
            if (examinedItem.PilotingBonus > 0)
            {
                description += ColorTokenService.Orange("Piloting Bonus: ") + examinedItem.PilotingBonus + "\n";
            }
            if (examinedItem.BaseAttackBonus > 0)
            {
                if (WeaponBaseItemTypes.Contains(examinedItem.BaseItemType))
                {
                    description += ColorTokenService.Orange("Base Attack Bonus: ") + examinedItem.BaseAttackBonus + "\n";
                }
                else
                {
                    description += ColorTokenService.Red("Base Attack Bonus (ignored due to item type): ") + examinedItem.BaseAttackBonus + "\n";
                }
            }
            if (examinedItem.SneakAttackBonus > 0)
            {
                description += ColorTokenService.Orange("Sneak Attack Bonus: ") + examinedItem.SneakAttackBonus + "\n";
            }
            if (examinedItem.DamageBonus > 0)
            {
                if (WeaponBaseItemTypes.Contains(examinedItem.BaseItemType))
                {
                    description += ColorTokenService.Orange("Damage Bonus: ") + examinedItem.DamageBonus + "\n";
                }
                else
                {
                    description += ColorTokenService.Red("Damage Bonus (ignored due to item type): ") + examinedItem.DamageBonus + "\n";
                }
            }
            if (examinedItem.CustomItemType != CustomItemType.None)
            {
                string itemTypeProper = string.Concat(examinedItem.CustomItemType.ToString().Select(x => char.IsUpper(x) ? " " + x : x.ToString())).TrimStart(' ');
                description += ColorTokenService.Orange("Item Type: ") + itemTypeProper + "\n";
            }

            // Check for properties that can only be applied to limited things, and flag them here.
            // Attack bonus, damage, base attack bonus: weapons only
            // AC - armor items only.
            ItemProperty ip = _.GetFirstItemProperty(examinedItem);

            while (_.GetIsItemPropertyValid(ip) == TRUE)
            {
                if (_.GetItemPropertyType(ip) == (int)CustomItemPropertyType.ComponentBonus)
                {
                    switch (_.GetItemPropertySubType(ip))
                    {
                    case (int)ComponentBonusType.ACUp:
                    {
                        description += ColorTokenService.Cyan("AC can only be applied to Shields, Armor and Helmets.  On other items, it will be ignored.\n");
                        break;
                    }

                    case (int)ComponentBonusType.DamageUp:
                    case (int)ComponentBonusType.AttackBonusUp:
                    case (int)ComponentBonusType.BaseAttackBonusUp:
                    {
                        description += ColorTokenService.Cyan("Damage Up, Attack Bonus Up and Base Attack Bonus Up can only be applied to weapons (including gloves).  On other items, it will be ignored.\n");
                        break;
                    }
                    }
                }

                ip = _.GetNextItemProperty(examinedItem);
            }

            return(existingDescription + "\n" + description);
        }
コード例 #6
0
ファイル: ItemService.cs プロジェクト: NZNightwolf/SWLOR_NWN
        public static string OnModuleExamine(string existingDescription, NWPlayer examiner, NWObject examinedObject)
        {
            if (examinedObject.ObjectType != OBJECT_TYPE_ITEM)
            {
                return(existingDescription);
            }

            NWItem examinedItem = (examinedObject.Object);
            string description  = "";

            if (examinedItem.RecommendedLevel > 0)
            {
                description += ColorTokenService.Orange("Recommended Level: ") + examinedItem.RecommendedLevel + "\n";
            }
            if (examinedItem.LevelIncrease > 0)
            {
                description += ColorTokenService.Orange("Level Increase: ") + examinedItem.LevelIncrease + "\n";
            }
            if (examinedItem.AssociatedSkillType > 0)
            {
                Skill skill = DataService.Get <Skill>((int)examinedItem.AssociatedSkillType);
                description += ColorTokenService.Orange("Associated Skill: ") + skill.Name + "\n";
            }
            if (examinedItem.CustomAC > 0)
            {
                description += ColorTokenService.Orange("AC: ") + examinedItem.CustomAC + "\n";
            }
            if (examinedItem.HPBonus > 0)
            {
                description += ColorTokenService.Orange("HP Bonus: ") + examinedItem.HPBonus + "\n";
            }
            if (examinedItem.FPBonus > 0)
            {
                description += ColorTokenService.Orange("FP Bonus: ") + examinedItem.FPBonus + "\n";
            }
            if (examinedItem.StructureBonus > 0)
            {
                description += ColorTokenService.Orange("Structure Bonus: ") + examinedItem.StructureBonus + "\n";
            }
            if (examinedItem.StrengthBonus > 0)
            {
                description += ColorTokenService.Orange("Strength Bonus: ") + examinedItem.StrengthBonus + "\n";
            }
            if (examinedItem.DexterityBonus > 0)
            {
                description += ColorTokenService.Orange("Dexterity Bonus: ") + examinedItem.DexterityBonus + "\n";
            }
            if (examinedItem.ConstitutionBonus > 0)
            {
                description += ColorTokenService.Orange("Constitution Bonus: ") + examinedItem.ConstitutionBonus + "\n";
            }
            if (examinedItem.WisdomBonus > 0)
            {
                description += ColorTokenService.Orange("Wisdom Bonus: ") + examinedItem.WisdomBonus + "\n";
            }
            if (examinedItem.IntelligenceBonus > 0)
            {
                description += ColorTokenService.Orange("Intelligence Bonus: ") + examinedItem.IntelligenceBonus + "\n";
            }
            if (examinedItem.CharismaBonus > 0)
            {
                description += ColorTokenService.Orange("Charisma Bonus: ") + examinedItem.CharismaBonus + "\n";
            }
            if (examinedItem.CastingSpeed > 0)
            {
                description += ColorTokenService.Orange("Activation Speed: +") + examinedItem.CastingSpeed + "%\n";
            }
            else if (examinedItem.CastingSpeed < 0)
            {
                description += ColorTokenService.Orange("Activation Penalty: -") + examinedItem.CastingSpeed + "%\n";
            }
            if (examinedItem.HarvestingBonus > 0)
            {
                description += ColorTokenService.Orange("Harvesting Bonus: ") + examinedItem.HarvestingBonus + "\n";
            }
            if (examinedItem.CraftBonusArmorsmith > 0)
            {
                description += ColorTokenService.Orange("Armorsmith Bonus: ") + examinedItem.CraftBonusArmorsmith + "\n";
            }
            if (examinedItem.CraftBonusEngineering > 0)
            {
                description += ColorTokenService.Orange("Engineering Bonus: ") + examinedItem.CraftBonusEngineering + "\n";
            }
            if (examinedItem.CraftBonusFabrication > 0)
            {
                description += ColorTokenService.Orange("Fabrication Bonus: ") + examinedItem.CraftBonusFabrication + "\n";
            }
            if (examinedItem.CraftBonusWeaponsmith > 0)
            {
                description += ColorTokenService.Orange("Weaponsmith Bonus: ") + examinedItem.CraftBonusWeaponsmith + "\n";
            }
            if (examinedItem.CraftBonusCooking > 0)
            {
                description += ColorTokenService.Orange("Cooking Bonus: ") + examinedItem.CraftBonusCooking + "\n";
            }
            if (examinedItem.CraftTierLevel > 0)
            {
                description += ColorTokenService.Orange("Tool Level: ") + examinedItem.CraftTierLevel + "\n";
            }
            if (examinedItem.EnmityRate != 0)
            {
                description += ColorTokenService.Orange("Enmity: ") + examinedItem.EnmityRate + "%\n";
            }
            if (examinedItem.ForcePotencyBonus > 0)
            {
                description += ColorTokenService.Orange("Force Potency Bonus: ") + examinedItem.ForcePotencyBonus + "\n";
            }
            if (examinedItem.ForceAccuracyBonus > 0)
            {
                description += ColorTokenService.Orange("Force Accuracy Bonus: ") + examinedItem.ForceAccuracyBonus + "\n";
            }
            if (examinedItem.ForceDefenseBonus > 0)
            {
                description += ColorTokenService.Orange("Force Defense Bonus: ") + examinedItem.ForceDefenseBonus + "\n";
            }
            if (examinedItem.ElectricalPotencyBonus > 0)
            {
                description += ColorTokenService.Orange("Electrical Potency Bonus: ") + examinedItem.ElectricalPotencyBonus + "\n";
            }
            if (examinedItem.MindPotencyBonus > 0)
            {
                description += ColorTokenService.Orange("Mind Potency Bonus: ") + examinedItem.MindPotencyBonus + "\n";
            }
            if (examinedItem.LightPotencyBonus > 0)
            {
                description += ColorTokenService.Orange("Light Potency Bonus: ") + examinedItem.LightPotencyBonus + "\n";
            }
            if (examinedItem.DarkPotencyBonus > 0)
            {
                description += ColorTokenService.Orange("Dark Potency Bonus: ") + examinedItem.DarkPotencyBonus + "\n";
            }
            if (examinedItem.ElectricalDefenseBonus > 0)
            {
                description += ColorTokenService.Orange("Electrical Defense Bonus: ") + examinedItem.ElectricalDefenseBonus + "\n";
            }
            if (examinedItem.MindDefenseBonus > 0)
            {
                description += ColorTokenService.Orange("Mind Defense Bonus: ") + examinedItem.MindDefenseBonus + "\n";
            }
            if (examinedItem.LightDefenseBonus > 0)
            {
                description += ColorTokenService.Orange("Light Defense Bonus: ") + examinedItem.LightDefenseBonus + "\n";
            }
            if (examinedItem.DarkDefenseBonus > 0)
            {
                description += ColorTokenService.Orange("Dark Defense Bonus: ") + examinedItem.DarkDefenseBonus + "\n";
            }
            if (examinedItem.LuckBonus > 0)
            {
                description += ColorTokenService.Orange("Luck Bonus: ") + examinedItem.LuckBonus + "\n";
            }
            if (examinedItem.MeditateBonus > 0)
            {
                description += ColorTokenService.Orange("Meditate Bonus: ") + examinedItem.MeditateBonus + "\n";
            }
            if (examinedItem.RestBonus > 0)
            {
                description += ColorTokenService.Orange("Rest Bonus: ") + examinedItem.RestBonus + "\n";
            }
            if (examinedItem.ScanningBonus > 0)
            {
                description += ColorTokenService.Orange("Scanning Bonus: ") + examinedItem.ScanningBonus + "\n";
            }
            if (examinedItem.ScavengingBonus > 0)
            {
                description += ColorTokenService.Orange("Scavenging Bonus: ") + examinedItem.ScavengingBonus + "\n";
            }
            if (examinedItem.MedicineBonus > 0)
            {
                description += ColorTokenService.Orange("Medicine Bonus: ") + examinedItem.MedicineBonus + "\n";
            }
            if (examinedItem.HPRegenBonus > 0)
            {
                description += ColorTokenService.Orange("HP Regen Bonus: ") + examinedItem.HPRegenBonus + "\n";
            }
            if (examinedItem.FPRegenBonus > 0)
            {
                description += ColorTokenService.Orange("FP Regen Bonus: ") + examinedItem.FPRegenBonus + "\n";
            }
            if (examinedItem.BaseAttackBonus > 0)
            {
                description += ColorTokenService.Orange("Base Attack Bonus: ") + examinedItem.BaseAttackBonus + "\n";
            }
            if (examinedItem.SneakAttackBonus > 0)
            {
                description += ColorTokenService.Orange("Sneak Attack Bonus: ") + examinedItem.SneakAttackBonus + "\n";
            }
            if (examinedItem.DamageBonus > 0)
            {
                description += ColorTokenService.Orange("Damage Bonus: ") + examinedItem.DamageBonus + "\n";
            }
            if (examinedItem.CustomItemType != CustomItemType.None)
            {
                string itemTypeProper = string.Concat(examinedItem.CustomItemType.ToString().Select(x => char.IsUpper(x) ? " " + x : x.ToString())).TrimStart(' ');
                description += ColorTokenService.Orange("Item Type: ") + itemTypeProper + "\n";
            }

            return(existingDescription + "\n" + description);
        }