public GameType opAssign(GameType other) { GameType ret = new GameType(bwapiPINVOKE.GameType_opAssign(swigCPtr, GameType.getCPtr(other)), false); if (bwapiPINVOKE.SWIGPendingException.Pending) throw bwapiPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public static GameType getGameType(string name) { GameType ret = new GameType(bwapiPINVOKE.getGameType(name), true); if (bwapiPINVOKE.SWIGPendingException.Pending) throw bwapiPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public GameType(GameType other) : this(bwapiPINVOKE.new_GameType__SWIG_2(GameType.getCPtr(other)), true) { if (bwapiPINVOKE.SWIGPendingException.Pending) throw bwapiPINVOKE.SWIGPendingException.Retrieve(); }
public bool Equals(GameType obj) { if (obj == null) return false; return (obj.swigCPtr.Handle == this.swigCPtr.Handle); }
internal static HandleRef getCPtr(GameType obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }
public bool opLessThan(GameType other) { bool ret = bwapiPINVOKE.GameType_opLessThan(swigCPtr, GameType.getCPtr(other)); if (bwapiPINVOKE.SWIGPendingException.Pending) throw bwapiPINVOKE.SWIGPendingException.Retrieve(); return ret; }
public virtual GameType getGameType() { GameType ret = new GameType(bwapiPINVOKE.Game_getGameType(swigCPtr), true); return ret; }