//const float defaultViewportScale = 800f; private static SVGMatrix GetFillTransform(SVGPaintable svgPaintable, Rect bounds) { SVGFill svgFill = svgPaintable.svgFill; SVGMatrix transform = new SVGMatrix(); SVGMatrix gradientMatrix = svgFill.gradientTransform; Rect viewport = svgPaintable.viewport; if (svgFill.fillType == FILL_TYPE.GRADIENT) { switch (svgFill.gradientType) { case GRADIENT_TYPE.LINEAR: { Vector2 startPoint = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); Vector2 endPoint = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds); Vector2 gradientVector = endPoint - startPoint; Vector2 normalizedVector = Vector2.zero; float angle = Mathf.Atan2(gradientVector.y, gradientVector.x) * Mathf.Rad2Deg; Vector2 posDiff = Vector2.Lerp(startPoint, endPoint, 0.5f); float magnitude = gradientVector.magnitude; if (magnitude != 0f) { normalizedVector.x = viewport.width / magnitude; normalizedVector.y = viewport.height / magnitude; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Rotate(-angle); transform = transform.Translate(-posDiff); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } case GRADIENT_TYPE.RADIAL: { Vector2 point = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); float radius = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds).x; if (svgFill.gradientEndX.unitType == SVGLengthType.Percentage) { radius *= 0.5f; } float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if (radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } case GRADIENT_TYPE.CONICAL: { Vector2 point = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); float radius = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds).x; if (svgFill.gradientEndX.unitType == SVGLengthType.Percentage) { radius *= 0.5f; } float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if (radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } } } return(transform); }
//const float defaultViewportScale = 800f; public static SVGMatrix GetFillTransform(SVGFill svgFill, Rect bounds, SVGLength[] gradientStart, SVGLength[] gradientEnd, SVGMatrix fillTransform, SVGMatrix gradientTransform) { SVGMatrix transform = SVGMatrix.identity; SVGLength gradientStartX = gradientStart[0]; SVGLength gradientStartY = gradientStart[1]; SVGLength gradientEndX = gradientEnd[0]; SVGLength gradientEndY = gradientEnd[1]; Rect viewport = svgFill.viewport; //Debug.Log(viewport); if (svgFill.fillType == FILL_TYPE.GRADIENT) { switch (svgFill.gradientType) { case GRADIENT_TYPE.LINEAR: { Vector2 startPoint = GetGradientVector(gradientStartX, gradientStartY, bounds); Vector2 endPoint = GetGradientVector(gradientEndX, gradientEndY, bounds); Vector2 gradientVector = endPoint - startPoint; Vector2 normalizedVector = Vector2.zero; float angle = Mathf.Atan2(gradientVector.y, gradientVector.x) * Mathf.Rad2Deg; Vector2 posDiff = Vector2.Lerp(startPoint, endPoint, 0.5f); float magnitude = gradientVector.magnitude; if (magnitude != 0f) { normalizedVector.x = viewport.width / magnitude; normalizedVector.y = viewport.height / magnitude; } transform = transform.Translate(viewport.center); transform = transform.Scale(normalizedVector.x, normalizedVector.y); transform = transform.Rotate(-angle); transform = transform.Translate(-posDiff); transform = transform.Multiply(gradientTransform.Inverse()); transform = transform.Multiply(fillTransform.Inverse()); break; } case GRADIENT_TYPE.RADIAL: { Vector2 point = GetGradientVector(gradientStartX, gradientStartY, bounds); float radius = GetGradientVector(gradientEndX, gradientEndY, bounds).x; if (gradientEndX.unitType == SVGLengthType.Percentage) { radius *= 0.5f; } float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if (radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.Scale(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientTransform.Inverse()); transform = transform.Multiply(fillTransform.Inverse()); break; } case GRADIENT_TYPE.CONICAL: { Vector2 point = GetGradientVector(gradientStartX, gradientStartY, bounds); float radius = GetGradientVector(gradientEndX, gradientEndY, bounds).x; if (gradientEndX.unitType == SVGLengthType.Percentage) { radius *= 0.5f; } float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if (radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.Scale(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientTransform.Inverse()); transform = transform.Multiply(fillTransform.Inverse()); break; } } } return(transform); }
//const float defaultViewportScale = 800f; private static SVGMatrix GetFillTransform(SVGPaintable svgPaintable, Rect bounds) { SVGFill svgFill = svgPaintable.svgFill; SVGMatrix transform = new SVGMatrix(); SVGMatrix gradientMatrix = svgFill.gradientTransform; Rect viewport = svgPaintable.viewport; if (svgFill.fillType == FILL_TYPE.GRADIENT) { switch (svgFill.gradientType) { case GRADIENT_TYPE.LINEAR: { Vector2 startPoint = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); Vector2 endPoint = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds); Vector2 gradientVector = endPoint - startPoint; Vector2 normalizedVector = Vector2.zero; float angle = Mathf.Atan2(gradientVector.y, gradientVector.x) * Mathf.Rad2Deg; Vector2 posDiff = Vector2.Lerp(startPoint, endPoint, 0.5f); float magnitude = gradientVector.magnitude; if(magnitude != 0f) { normalizedVector.x = viewport.width / magnitude; normalizedVector.y = viewport.height / magnitude; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Rotate(-angle); transform = transform.Translate(-posDiff); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } case GRADIENT_TYPE.RADIAL: { Vector2 point = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); float radius = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds).x; if(svgFill.gradientEndX.unitType == SVGLengthType.Percentage) radius *= 0.5f; float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if(radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } case GRADIENT_TYPE.CONICAL: { Vector2 point = GetGradientVector(svgFill.gradientStartX, svgFill.gradientStartY, bounds); float radius = GetGradientVector(svgFill.gradientEndX, svgFill.gradientEndY, bounds).x; if(svgFill.gradientEndX.unitType == SVGLengthType.Percentage) radius *= 0.5f; float radiusTimesTwo = radius * 2f; Vector2 normalizedVector = Vector2.zero; if(radiusTimesTwo != 0f) { normalizedVector.x = viewport.width / radiusTimesTwo; normalizedVector.y = viewport.height / radiusTimesTwo; } transform = transform.Translate(viewport.center); transform = transform.ScaleNonUniform(normalizedVector.x, normalizedVector.y); transform = transform.Translate(-point); transform = transform.Multiply(gradientMatrix.Inverse()); transform = transform.Multiply(svgFill.transform.Inverse()); break; } } } return transform; }