//int x, int y, int ID, int height, int depth private void boje_moy(int[] x, int xp, int yp) { switch (x[0]) { case 0: map_mass[xp, yp] = new Pixel_space(new Point(xp, yp)); break; case 1: map_mass[xp, yp] = new Terrain(new Point(xp, yp), x[1]); break; case 2: map_mass[xp, yp] = new Water(new Point(xp, yp)); break; case 3: map_mass[xp, yp] = new Coast(new Point(xp, yp), x[2]); break; case 4: map_mass[xp, yp] = new Mountain(new Point(xp, yp)); break; } }
private void fill_mass() { for (int x = 0; x < map_size; x++) { for (int y = 0; y < map_size; y++) { map_mass[x, y] = new Water(new Point(x,y)); } } }