override public void unlock(ref Podatki p) { p.armors.goblinA.isUnlocked = true; }
public Start(ref Podatki p) { InitializeComponent(); this.p = p; }
override public void unlock(ref Podatki p) { p.weapons.goblinS.isUnlocked = true; }
override public void unlock(ref Podatki p) { p.armors.pickleA.isUnlocked = true; }
abstract public void unlock(ref Podatki p);
override public void unlock(ref Podatki p) { p.weapons.monkeM.isUnlocked = true; }
public STS(Weapons sword, Armor armor, Boss boss, Mob mob1, Mob mob2, Mob mob3, Mob special, ref Podatki p) { InitializeComponent(); p.bossStage = false; p.playerHP = p.playerMaxHP; this.p = p; selectedWeapon = sword; selectedArmor = armor; selectedBoss = boss; availableMob1 = mob1; availableMob2 = mob2; availableMob3 = mob3; specialMob = special; pbPlayer.BackgroundImage = selectedArmor.armorImage; pbSword.BackgroundImage = selectedWeapon.weaponImage; lblYY.Text = ""; btnLevelUp.Enabled = true; p.n = 1; if (p.didPlayerEat == true) { foodDmg = p.stageRank; } else { foodDmg = 0; } }