コード例 #1
0
ファイル: Ghost.cs プロジェクト: chaosBrick/STROOP
        public static Ghost FromFile(BinaryReader reader)
        {
            Ghost result = new Ghost();

            try
            {
                result.playbackBaseFrame = result.originalPlaybackBaseFrame = reader.ReadUInt32();
                int numFrames = reader.ReadInt32();
                for (int i = 0; i < numFrames; i++)
                {
                    var index = reader.ReadUInt32();
                    var frame = GhostFrame.ReadFrom(reader);
                    result.playbackFrames[index] = frame;
                    result.maxFrame = Math.Max(result.maxFrame, index);
                }
            }
            catch (IOException)
            {
                return(null);
            }
            return(result);
        }
コード例 #2
0
ファイル: GhostTab.cs プロジェクト: chaosBrick/STROOP
        void RecordGhostThread()
        {
            var  sleepTime    = new TimeSpan(100000); //0.1ms
            bool hasBaseFrame = false;

            GhostFrame lastRecorded = default(GhostFrame);
            int        currentTimer = Config.Stream.GetInt32(MiscConfig.GlobalTimerAddress);

            recordingFrames = new Dictionary <uint, GhostFrame>();
            int lastCurrentTimer = 0;

            Config.Stream.WriteRam(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF }, 0x80407FF4, EndiannessType.Little);
            Config.Stream.WriteRam(new byte[4], 0x80407FF8, EndiannessType.Little);
            while (recordingFrames != null)
            {
                boring :;
                System.Threading.Thread.Sleep(sleepTime);

                byte[] theEntireRam;
                Config.Stream.GetAllRam(out theEntireRam);

                var semaphoreState = BitConverter.ToInt32(theEntireRam, 0x00407FF8);
                //Wait for the game to notify us that it is about to increase global timer
                //The game will loop until we're done reading data, at which point we will reset the semaphore
                switch (semaphoreState)
                {
                case 0:
                    continue;

                case 1:
                    currentTimer = BitConverter.ToInt32(theEntireRam, (int)(MiscConfig.GlobalTimerAddress & 0x00FFFFFF));
                    if (currentTimer == lastCurrentTimer)
                    {
                        goto boring;
                    }
                    uint marioObjRef    = BitConverter.ToUInt32(theEntireRam, (int)(MarioObjectConfig.PointerAddress & 0x00FFFFFF)) & 0x00FFFFFF;
                    int  baseOffsetYeah = (int)(marioObjRef + 0x18);
                    //marioGfx = Config.Stream.ReadRam(marioObjRef + 0x18, 0x34, EndiannessType.Little);
                    if (!hasBaseFrame)
                    {
                        hasBaseFrame       = true;
                        recordingBaseFrame = (uint)currentTimer;
                        lastCurrentTimer   = currentTimer;
                    }

                    lastCurrentTimer = currentTimer;

                    short animation      = BitConverter.ToInt16(theEntireRam, baseOffsetYeah + (int)MarioObjectConfig.AnimationOffset - 0x16);      // Config.Stream.GetInt16(marioObjRef + MarioObjectConfig.AnimationOffset);
                    short animationFrame = BitConverter.ToInt16(theEntireRam, baseOffsetYeah + (int)MarioObjectConfig.AnimationTimerOffset - 0x16); // Config.Stream.GetInt16(marioObjRef + MarioObjectConfig.AnimationTimerOffset);

                    var position = new Vector3(
                        BitConverter.ToSingle(theEntireRam, baseOffsetYeah + 0x08),    //x
                        BitConverter.ToSingle(theEntireRam, baseOffsetYeah + 0x0C),    //y
                        BitConverter.ToSingle(theEntireRam, baseOffsetYeah + 0x10)     //z
                        );

                    lastRecorded = new GhostFrame()
                    {
                        position       = position,
                        animationIndex = animation,
                        animationFrame = animationFrame,
                        oPitch         = (uint)BitConverter.ToUInt16(theEntireRam, baseOffsetYeah + 0x0),
                        oYaw           = (uint)BitConverter.ToUInt16(theEntireRam, baseOffsetYeah + 0x6),
                        oRoll          = (uint)BitConverter.ToUInt16(theEntireRam, baseOffsetYeah + 0x4)
                    };
                    if (recordingFrames != null)
                    {
                        recordingFrames[(uint)(currentTimer - recordingBaseFrame)] = lastRecorded;
                    }
                    System.Threading.Thread.Sleep(sleepTime);

                    while (!Config.Stream.WriteRam(new byte[4], 0x80407FF8, EndiannessType.Little))
                    {
                        System.Threading.Thread.Sleep(sleepTime);
                    }
                    break;
                }
            }
            Config.Stream.WriteRam(new byte[8], 0x80407FF4, EndiannessType.Little);
        }
コード例 #3
0
ファイル: GhostTab.cs プロジェクト: chaosBrick/STROOP
        public override void Update(bool active)
        {
            base.Update(active);

            var buffer       = new byte[0x1000];
            var ghostPointer = Config.Stream.GetInt32(0x80407FFC);

            hack.UpdateEnabledStatus();
            labelHackActiveState.Text = (ghostPointer & 0xFF000000) == 0x80000000 && hack.Enabled ?
                                        "Ghost hack is enabled." :
                                        (hack.Enabled ?
                                         "Ghost hack is enabled\nbut not running.\nInside a level,\nsave state and load state,\nthen frame advance." :
                                         "Ghost hack is disabled.");

            var globalTimer = Config.Stream.GetInt32(MiscConfig.GlobalTimerAddress);

            if (selectedGhost != null)
            {
                for (int tm = 0; tm < 0x80; tm++)
                {
                    int        i        = (tm + globalTimer) & 0x7F;
                    GhostFrame newFrame = default(GhostFrame);
                    var        index    = globalTimer + tm - selectedGhost.playbackBaseFrame;
                    if (index >= 0 && selectedGhost.playbackFrames.TryGetValue((uint)index, out newFrame))
                    {
                        selectedGhost.lastValidPlaybackFrame = newFrame;
                    }

                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.position.X), 0, buffer, i * 0x20 + 0x00, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.position.Y), 0, buffer, i * 0x20 + 0x04, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.position.Z), 0, buffer, i * 0x20 + 0x08, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.animationIndex), 0, buffer, i * 0x20 + 0x0C, 2);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.oPitch), 0, buffer, i * 0x20 + 0x10, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.oYaw), 0, buffer, i * 0x20 + 0x14, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.oRoll), 0, buffer, i * 0x20 + 0x18, 4);
                    Array.Copy(BitConverter.GetBytes(lastValidPlaybackFrame.animationFrame), 0, buffer, i * 0x20 + 0x1E, 2);
                }

                GhostFrame currentFrame;
                var        idx = (globalTimer - 1) - selectedGhost.playbackBaseFrame;
                if (idx >= 0 && selectedGhost.playbackFrames.TryGetValue((uint)idx, out currentFrame))
                {
                    this.currentGhostFrame = currentFrame;
                    GhostPosition          = currentFrame.position;
                    GhostAngle             = currentFrame.oYaw;
                }
            }
            else
            {
                var marioObjRef = Config.Stream.GetUInt32(MarioObjectConfig.PointerAddress);

                Vector3 marioPosition = new Vector3(Config.Stream.GetSingle(marioObjRef + 0x20), Config.Stream.GetSingle(marioObjRef + 0x24), Config.Stream.GetSingle(marioObjRef + 0x28));
                if (globalTimer < lastGlobalTimer)
                {
                    yTargetPosition = marioPosition.Y;
                }
                else
                {
                    yTargetPosition += (marioPosition.Y + 200 - yTargetPosition) * EaseIn((globalTimer - lastGlobalTimer) / 10.0f);
                }

                for (int tm = 0; tm < 0x80; tm++)
                {
                    int i     = (tm + globalTimer) & 0x7F;
                    var index = globalTimer + tm;

                    float f     = (index % 60) / 60.0f;
                    float angle = f * (float)Math.PI * 2;
                    var   x     = marioPosition.X + (float)Math.Cos(angle) * 200;
                    var   z     = marioPosition.Z + (float)Math.Sin(angle) * -200;

                    int       barrelRoll  = 0;
                    const int rollSpeed   = 0x800;
                    int       indexMod150 = index % 150;
                    if (indexMod150 < 0x10000 / rollSpeed)
                    {
                        barrelRoll = indexMod150 * -rollSpeed;
                    }

                    Array.Copy(BitConverter.GetBytes(x), 0, buffer, i * 0x20 + 0x00, 4);
                    Array.Copy(BitConverter.GetBytes(yTargetPosition), 0, buffer, i * 0x20 + 0x04, 4);
                    Array.Copy(BitConverter.GetBytes(z), 0, buffer, i * 0x20 + 0x08, 4);
                    Array.Copy(BitConverter.GetBytes((ushort)0x2A), 0, buffer, i * 0x20 + 0x0C, 2);
                    Array.Copy(BitConverter.GetBytes((uint)0), 0, buffer, i * 0x20 + 0x10, 4);
                    Array.Copy(BitConverter.GetBytes((uint)(f * ushort.MaxValue + 0x8000)), 0, buffer, i * 0x20 + 0x14, 4);
                    Array.Copy(BitConverter.GetBytes(0xE800 + barrelRoll), 0, buffer, i * 0x20 + 0x18, 4);
                    Array.Copy(BitConverter.GetBytes((ushort)0), 0, buffer, i * 0x20 + 0x1E, 2);
                }
            }
            if (hack.Enabled)
            {
                Config.Stream.WriteRam(buffer, bufferBaseAddress, EndiannessType.Little);
                lastGlobalTimer = globalTimer;
            }
        }