public static void openGUI(SSTUVolumeContainer container, ContainerDefinition[] modContainers) { containerIndex = 0; module = container; int len = modContainers.Length; List <ContainerDefinition> availContainers = new List <ContainerDefinition>(); for (int i = 0; i < len; i++) { if (modContainers[i].guiAvailable)// && modContainers[i].rawVolume > 0) { availContainers.Add(modContainers[i]); } } containers = availContainers.ToArray(); id = module.GetInstanceID(); statId = id + 1; len = containers.Length; //if nothing is available to adjust, do not open the window if (len <= 0) { closeGUI(); return; } resourceEntries = new VolumeRatioEntry[len][]; string[] names; PartResourceDefinition def; for (int i = 0; i < len; i++) { names = containers[i].getResourceNames(); int len2 = names.Length; resourceEntries[i] = new VolumeRatioEntry[len2]; for (int k = 0; k < len2; k++) { def = PartResourceLibrary.Instance.GetDefinition(names[k]); resourceEntries[i][k] = new VolumeRatioEntry(containers[i], names[k], def.displayName, containers[i].getResourceUnitRatio(names[k])); } } }
public static void openGUI(SSTUVolumeContainer container, ContainerDefinition[] modContainers) { containerIndex = 0; module = container; int len = modContainers.Length; List<ContainerDefinition> availContainers = new List<ContainerDefinition>(); for (int i = 0; i < len; i++) { if (modContainers[i].guiAvailable && modContainers[i].containerPercent > 0) { availContainers.Add(modContainers[i]); } } containers = availContainers.ToArray(); id = module.GetInstanceID(); statId = id + 1; len = containers.Length; if (len <= 0) { closeGUI(); return; } resourceEntries = new VolumeRatioEntry[len][]; string[] names; PartResourceDefinition def; for (int i = 0; i < len; i++) { names = containers[i].getResourceNames(); int len2 = names.Length; resourceEntries[i] = new VolumeRatioEntry[len2]; for (int k = 0; k < len2; k++) { def = PartResourceLibrary.Instance.GetDefinition(names[k]); resourceEntries[i][k] = new VolumeRatioEntry(containers[i], names[k], def.title, containers[i].getResourceUnitRatio(names[k])); } } }
public static void openGUI(SSTUVolumeContainer container, ContainerDefinition[] modContainers) { containerIndex = 0; module = container; int len = modContainers.Length; List <ContainerDefinition> availContainers = new List <ContainerDefinition>(); for (int i = 0; i < len; i++) { if (modContainers[i].guiAvailable && modContainers[i].containerPercent > 0) { availContainers.Add(modContainers[i]); } } containers = availContainers.ToArray(); id = module.GetInstanceID(); statId = id + 1; len = containers.Length; if (len <= 0) { closeGUI(); return; } resourceEntries = new VolumeRatioEntry[len][]; string[] names; for (int i = 0; i < len; i++) { names = containers[i].getResourceNames(); int len2 = names.Length; resourceEntries[i] = new VolumeRatioEntry[len2]; for (int k = 0; k < len2; k++) { resourceEntries[i][k] = new VolumeRatioEntry(containers[i], names[k], containers[i].getResourceUnitRatio(names[k])); } } }