protected virtual void setMainTankModuleFromEditor(String newMainTank, bool updateSymmetry) { TankModelData newModule = Array.Find(mainTankModules, m => m.name == newMainTank); currentMainTankModule.destroyCurrentModel(); currentMainTankModule = newModule; currentMainTankModule.setupModel(getTankRootTransform(false), ModelOrientation.CENTRAL); currentTankType = newModule.name; if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } currentMainTankModule.enableTextureSet(currentTankTexture); currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture); updateUIScaleControls(); updateEditorStats(true); lastSelectedVariant = currentMainTankModule.variantName; if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent <SSTUModularFuelTank>().setMainTankModuleFromEditor(newMainTank, false); } } SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); }
/// <summary> /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules. /// </summary> private void loadConfigData() { ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData); ConfigNode[] tankSetsNodes = node.GetNodes("TANKSET"); ConfigNode[] tankNodes = node.GetNodes("TANK"); ConfigNode[] mountNodes = node.GetNodes("CAP"); ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT"); tankSets = TankSet.parseSets(tankSetsNodes); //if no sets exist, initialize a default set to add all models to if (tankSets.Length == 0) { tankSets = new TankSet[1]; ConfigNode defaultSetNode = new ConfigNode("TANKSET"); defaultSetNode.AddValue("name", "default"); tankSets[0] = new TankSet(defaultSetNode); } mainTankModules = ModelData.parseModels <TankModelData>(tankNodes, m => new TankModelData(m)); int len = mainTankModules.Length; TankSet set; for (int i = 0; i < len; i++) { set = Array.Find(tankSets, m => m.name == mainTankModules[i].setName); //if set is not found by name, add it to the first set which is guaranteed to exist due to the default-set-adding code above. if (set == null) { set = tankSets[0]; } set.addModel(mainTankModules[i]); } len = mountNodes.Length; ConfigNode mountNode; List <SingleModelData> noses = new List <SingleModelData>(); List <SingleModelData> mounts = new List <SingleModelData>(); for (int i = 0; i < len; i++) { mountNode = mountNodes[i]; if (mountNode.GetBoolValue("useForNose", true)) { mountNode.SetValue("nose", "true"); noses.Add(new SingleModelData(mountNode)); } if (mountNode.GetBoolValue("useForMount", true)) { mountNode.SetValue("nose", "false"); mounts.Add(new SingleModelData(mountNode)); } } mountModules = mounts.ToArray(); noseModules = noses.ToArray(); topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames); bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames); currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType); if (currentMainTankModule == null) { MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type."); currentMainTankModule = mainTankModules[0]; currentTankType = currentMainTankModule.name; } currentTankSetModule = Array.Find(tankSets, m => m.name == currentMainTankModule.setName); currentTankSet = currentTankSetModule.name; lastSelectedVariant = currentMainTankModule.variantName; currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType); if (currentNoseModule == null) { MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type."); currentNoseModule = noseModules[0]; currentNoseType = currentNoseModule.name; } currentMountModule = Array.Find(mountModules, m => m.name == currentMountType); if (currentMountModule == null) { MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type."); currentMountModule = mountModules[0]; currentMountType = currentMountModule.name; } if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.getDefaultTextureSet(); } if (!currentMountModule.isValidTextureSet(currentMountTexture)) { currentMountTexture = currentMountModule.getDefaultTextureSet(); } }
protected virtual void setMainTankModuleFromEditor(String newMainTank, bool updateSymmetry) { TankModelData newModule = Array.Find(mainTankModules, m => m.name == newMainTank); currentMainTankModule.destroyCurrentModel(); currentMainTankModule = newModule; currentMainTankModule.setupModel(getTankRootTransform(false), ModelOrientation.CENTRAL); currentTankType = newModule.name; if (!currentMainTankModule.isValidTextureSet(currentTankTexture)) { currentTankTexture = currentMainTankModule.getDefaultTextureSet(); } currentMainTankModule.enableTextureSet(currentTankTexture); currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture); updateUIScaleControls(); updateEditorStats(true); lastSelectedVariant = currentMainTankModule.variantName; if (updateSymmetry) { foreach (Part p in part.symmetryCounterparts) { p.GetComponent<SSTUModularFuelTank>().setMainTankModuleFromEditor(newMainTank, false); } } SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onPartGeometryUpdate(part, true); }