コード例 #1
0
 public void prepModel()
 {
     if (model != null)
     {
         return;
     }
     Transform tr = part.transform.FindRecursive("model");
     SSTUUtils.destroyChildren(tr);//remove the original empty proxy model, and any models that may have been attached during prefab init
     model = new ProceduralCylinderModel();
     model.outsideUV = outsideUV;
     model.insideUV = insideUV;
     model.topUV = topUV;
     model.bottomUV = bottomUV;
     updateModelParameters();
     setModelParameters();
     model.setMaterial(SSTUUtils.loadMaterial(diffuseTextureName, normalTextureName));
     model.setMeshColliderStatus(true, false);
     model.createModel();
     model.setParent(tr);
     updatePhysicalAttributes();
     updateDecouplerForce();
     updateDragCube();
     SSTUUtils.updatePartHighlighting(part);
     SSTUModInterop.onPartGeometryUpdate(part, true);
 }
コード例 #2
0
 //DONE
 public void prepModel()
 {
     if (model != null)
     {
         return;
     }
     Transform tr = part.FindModelTransform("model");
     SSTUUtils.destroyChildren(tr);//remove the original empty proxy model
     model = new ProceduralCylinderModel ();
     updateModelParameters ();
     setModelParameters ();
     model.setMaterial (SSTUUtils.loadMaterial (diffuseTextureName, normalTextureName));
     model.setMeshColliderStatus (true, false);
     model.createModel ();
     model.setParent(tr);
     updatePhysicalAttributes ();
     updateDecouplerForce ();
     updateDragCube ();
     resetHighlighter();
 }