public virtual void KeyDown(object sender, BoundKeyEventArgs e) { if (!_enabled || GetKeyState(e.Function)) return; //Don't repeat keys that are already down. Owner.SendComponentNetworkMessage(this, NetDeliveryMethod.ReliableUnordered, e.Function, e.FunctionState); SetKeyState(e.Function, true); Owner.SendMessage(this, ComponentMessageType.BoundKeyChange, e.Function, e.FunctionState); }
public virtual void KeyUp(object sender, BoundKeyEventArgs e) { if (!_enabled) return; Owner.SendComponentNetworkMessage(this, NetDeliveryMethod.ReliableUnordered, e.Function, e.FunctionState); SetKeyState(e.Function, false); Owner.SendMessage(this, ComponentMessageType.BoundKeyChange, e.Function, e.FunctionState); }