コード例 #1
0
        private void CopyColormap(Bitmap img, Pix pix)
        {
            var imgPalette        = img.Palette;
            var imgPaletteEntries = imgPalette.Entries;

            System.Drawing.Color ss = new System.Drawing.Color();

            var pixColormap = PixColormap.Create(pix.Depth);

            try
            {
                for (int i = 0; i < imgPaletteEntries.Length; i++)
                {
                    System.Drawing.Color color = System.Drawing.Color.FromArgb(imgPaletteEntries[i].A, imgPaletteEntries[i].R, imgPaletteEntries[i].G, imgPaletteEntries[i].B);
                    if (!pixColormap.AddColor((PixColor)color))
                    {
                        throw new InvalidOperationException(String.Format("Failed to add colormap entry {0}.", i));
                    }
                }
                pix.Colormap = pixColormap;
            }
            catch (Exception)
            {
                pixColormap.Dispose();
                throw;
            }
        }
コード例 #2
0
ファイル: Pix.cs プロジェクト: chenrensong/SS.Tesseract
        /// <summary>
        /// Creates a new pix instance using an existing handle to a pix structure.
        /// </summary>
        /// <remarks>
        /// Note that the resulting instance takes ownership of the data structure.
        /// </remarks>
        /// <param name="handle"></param>
        private Pix(IntPtr handle)
        {
            if (handle == IntPtr.Zero)
            {
                throw new ArgumentNullException("handle");
            }

            this.handle = new HandleRef(this, handle);
            this.width  = Interop.LeptonicaApi.Native.pixGetWidth(this.handle);
            this.height = Interop.LeptonicaApi.Native.pixGetHeight(this.handle);
            this.depth  = Interop.LeptonicaApi.Native.pixGetDepth(this.handle);

            var colorMapHandle = Interop.LeptonicaApi.Native.pixGetColormap(this.handle);

            if (colorMapHandle != IntPtr.Zero)
            {
                this.colormap = new PixColormap(colorMapHandle);
            }
        }