public FixtureState GetFixtureState(string fixtureId) { FixtureState fixtureState = null; Events.TryGetValue(fixtureId, out fixtureState); return(fixtureState); }
public void ShouldNotGetASnapshotIfNothingHasChanged() { // STEP 1: prepare the stub data Mock<IResourceFacade> resource = new Mock<IResourceFacade>(); Mock<IAdapterPlugin> connector = new Mock<IAdapterPlugin>(); Mock<IEventState> state = new Mock<IEventState>(); IStateManager provider = new StateManager(_settings.Object, connector.Object); FixtureState fixture_state = new FixtureState { Id = "ABC", MatchStatus = MatchStatus.InRunning, Sequence = 5 }; // please not Sequence = 5 resource.Setup(x => x.Content).Returns(new Summary { Id = "ABC", Sequence = 5 }); resource.Setup(x => x.MatchStatus).Returns(MatchStatus.InRunning); resource.Setup(x => x.StartStreaming()).Raises(x => x.StreamConnected += null, EventArgs.Empty); resource.Setup(x => x.Id).Returns("ABC"); state.Setup(x => x.GetFixtureState("ABC")).Returns(fixture_state); // STEP 2: start the listener StreamListener listener = new StreamListener(resource.Object, connector.Object, state.Object, provider, _settings.Object); listener.Start(); // STEP 3: check the result resource.Verify(x => x.GetSnapshot(), Times.Never, "A new snapshot should not have been retrieved!"); connector.Verify(x => x.UnSuspend(It.IsAny<Fixture>()), Times.Once); listener.IsStreaming.Should().BeTrue(); }