private void SetRefrences() { characterStats = this.GetComponentInParent <Character_Stats>(); anim = this.GetComponent <Animator>(); equipmentManager = this.GetComponentInParent <Equipment_Manager>(); equipmentManager.equipBodyArmour += SetCurrentArmour; equipmentManager.restartAnimationEvent += RestartAnimation; equipmentManager.equipWeapon += SetCurrentWeapon; //characterStats.amWalking += SetWalking; animCon = this.GetComponentInParent <Animator_Controller>(); animCon.callingAttack += Attack; }
private void SetRefrences() { questJornal = this.GetComponent <Quest_Jornal>(); characterStats = this.GetComponent <Character_Stats>(); if (nPC) { shopIconParent = GameObject.FindObjectsOfType <Shop_Icon_Parent>()[0].GetComponent <Transform>(); shopIconParent.GetComponentInParent <Shop_UI_Manager>().gameObject.SetActive(false); if (Object.FindObjectsOfType <Shop_Icon_Parent>().Length > 1) { Debug.LogError("TWO OR MORE SHOP_ICON_PARENTS DETECTED"); } } equipmentManager = this.GetComponent <Equipment_Manager>(); uiInventoryManager = GameObject.FindObjectOfType <UI_Inventory_Manager>(); }