コード例 #1
0
        public string Get_String(string key)
        {
            byte[] buf = Upgrades.Read_Upgrade_Data_Value(pid, upgradeName, key);
            if (buf == null)
            {
                return(null);
            }

            return(UTF8Encoding.UTF8.GetString(buf));
        }
コード例 #2
0
        public static bool CanBuyUpgrade(string ID)
        {
            PlayerUpgrade up = (PlayerUpgrade)Upgrades.Get_Upgrade(Upgrade_Type.PLAYER_UPGRADE, ID);

            if (up == null)
            {
                return(false);
            }

            return(CanBuyUpgrade(up));
        }
コード例 #3
0
        internal void Load(LandPlot pl, Plot_Upgrades up)
        {
            this.plot = pl;
            this.ID   = new PlotID(plot);
            foreach (string upgradeName in up.upgrades)
            {
                PlotUpgrade upgrade = (PlotUpgrade)Upgrades.Get_Upgrade(Upgrade_Type.PLOT_UPGRADE, upgradeName);

                if (upgrade != null)
                {
                    this.upgrades.Add(upgrade);
                }
                else
                {
                    upgrades_missing.Add(upgradeName);
                }
            }
        }
コード例 #4
0
        private static Sisco_Return onLevelLoaded(ref object sender, ref object[] args, ref object return_value)
        {
            // Each time we load the main menu we want to clear any and all upgrade related data to ensure nothing freaky happens when the player loads a new file.
            int lvl = (int)args[0];

            if (lvl == 0 || Levels.isSpecial())
            {
                System.Threading.Timer timer = null;
                timer = new System.Threading.Timer((object o) =>
                {
                    SLog.Debug("[Upgrades] Flushing custom upgrades...");
                    Upgrades.setup = false;
                    Upgrades.Setup();

                    timer.Dispose();
                }, null, 0, System.Threading.Timeout.Infinite);
            }
            return(null);
        }
コード例 #5
0
        /// <summary>
        /// Removes the upgrades effects from the LandPlot
        /// </summary>
        public void Remove(bool ignore_tracker, LandPlot plot)
        {
            PlotID pID = new PlotID(plot);

            // Clear any save data this upgrade might have set for this plot.
            Upgrades.Clear_Upgrade_Data(pID, this.ID);
            if (!ignore_tracker)
            {
                // Remove the upgrade from this plot's tracker.
                PlotUpgradeTracker tracker = plot.GetComponent <PlotUpgradeTracker>();
                if (tracker == null)
                {
                    SLog.Warn("Failed to remove upgrade from plot {0}. Cannot find PlotUpgradeTracker!", pID);
                }
                else
                {
                    tracker.Remove_Upgrade(this);
                }
            }
            // Call the upgrades cleanup logic.
            removal_function?.Invoke(plot);
        }
コード例 #6
0
 public override bool Purchase(GameObject sender)
 {
     return(Upgrades.TryPurchase(sender.GetComponent <LandPlotUI>(), this));
 }
コード例 #7
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="parent">A reference to your plugin, also used to uniquely identify the upgrade in save files</param>
 /// <param name="id">A string that will be used to uniquely identify this upgrade in save files</param>
 /// <param name="cost">How many credits the upgrade costs</param>
 /// <param name="name">The title text for the upgrade when shown in the upgrade kiosk</param>
 /// <param name="desc">The description text for the upgrade when shown in the upgrade kiosk</param>
 /// <param name="function">Function that applies the upgrade's effects.</param>
 /// <param name="icon">An icon used to represent the plugin when shown in the upgrade kiosk</param>
 /// <param name="preview">The preview image to show in the upgrade kiosk</param>
 public PlayerUpgrade(Plugin parent, string id, int cost, string name, string desc, Action <GameObject> function, Texture2D icon, Texture2D preview) : base(parent, id, cost, name, desc, function, icon, preview)
 {
     Upgrades.Register(this);
 }
コード例 #8
0
 public double Get_Double(string key)
 {
     return(BitConverter.ToDouble(Upgrades.Read_Upgrade_Data_Value(pid, upgradeName, key), 0));
 }
コード例 #9
0
 public int Get_Int(string key)
 {
     return(BitConverter.ToInt32(Upgrades.Read_Upgrade_Data_Value(pid, upgradeName, key), 0));
 }
コード例 #10
0
 public bool Get_Bool(string key)
 {
     return(BitConverter.ToBoolean(Upgrades.Read_Upgrade_Data_Value(pid, upgradeName, key), 0));
 }
コード例 #11
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 public void Set_String(string key, string str)
 {
     Upgrades.Write_Upgrade_Data_Value(pid, upgradeName, key, UTF8Encoding.UTF8.GetBytes(str));
 }
コード例 #12
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 public void Set_Double(string key, double v)
 {
     Upgrades.Write_Upgrade_Data_Value(pid, upgradeName, key, BitConverter.GetBytes(v));
 }
コード例 #13
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 public void Set_Float(string key, float v)
 {
     Upgrades.Write_Upgrade_Data_Value(pid, upgradeName, key, BitConverter.GetBytes(v));
 }
コード例 #14
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 public bool HasValue(string key)
 {
     return(Upgrades.Has_Upgrade_Data_Value(pid, upgradeName, key));
 }
コード例 #15
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 /// <summary>
 ///
 /// </summary>
 /// <param name="parent">A reference to your plugin, also used to uniquely identify the upgrade in save files</param>
 /// <param name="kind">What kind of plot item this upgrade is for; Coop, Silo, Corral, Pond, Garden, etc.</param>
 /// <param name="id">A string that will be used to uniquely identify this upgrade in save files</param>
 /// <param name="cost">How many credits the upgrade costs</param>
 /// <param name="name">The title text for the upgrade when shown in the kiosk</param>
 /// <param name="desc">The description text for the upgrade when shown in the kiosk</param>
 /// <param name="function">Function that applies the upgrade's effects.</param>
 /// <param name="remove_func">Function to remove the upgrade's effects.</param>
 /// <param name="icon">An icon used to represent the upgrade when shown in the kiosk</param>
 /// <param name="preview">The preview image to show in the upgrade kiosk</param>
 public PlotUpgrade(Plugin parent, LandPlot.Id kind, string id, int cost, string name, string desc, Action <GameObject> function, Action <LandPlot> remove_func, Texture2D icon, Texture2D preview) : base(parent, id, cost, name, desc, function, icon, preview)
 {
     Kind             = kind;
     removal_function = remove_func;
     Upgrades.Register(this);
 }
コード例 #16
0
        public static void init(string hash)
        {
            lock (locker)
            {
                if (Loader.Config != null)
                {
                    return;
                }
                //Application.stackTraceLogType = StackTraceLogType.Full;
                Logging.Logger.Begin(Path.Combine(Application.dataPath, "plugins.log"));

                Stopwatch timer = new Stopwatch();
                timer.Start();

                if (!Loader.Load_Config_Stream())
                {
                    return;
                }

                try
                {
                    DebugHud.Init();
                    TextureHelper.Setup();
                    MaterialHelper.Setup();
                    SiscosHooks.Setup();
                    PluginLoader_Watermark.Setup();
                    MainMenu.Setup();
                    DebugUI.Setup();

                    Setup_Update_Helper();
                    bool ok = Verify_PluginLoader_Hash(hash);
                    if (!ok)
                    {
                        return;
                    }

                    IN_LOADING_PHASE = true;
                    Setup_Plugin_Dir();

                    Check_For_Updates();

                    Setup_Assembly_Resolver();
                    Upgrades.Setup();
                    Assemble_Plugin_List();
                    Load_Config();
                    IN_LOADING_PHASE = false;
                    ResourceExt.map_SR_Icons();

                    plugin_updater = uiControl.Create <Plugin_Update_Viewer>();// This control manages itself and is only able to become visible under certain conditions which it will control. Therefore it needs no var to track it.
                    plugin_updater.Show();

                    dev_tools = uiControl.Create <DevMenu>();
                    //dev_tools.Show();
                    //dev_tools.onShown += (uiWindow w) => { GameTime.Pause(); };
                    //dev_tools.onHidden += (uiWindow w) => { GameTime.Unpause(); };

                    //Misc_Experiments.Find_Common_Classes_For_Idents(new HashSet<Identifiable.Id> { Identifiable.Id.PINK_RAD_LARGO });
                }
                catch (Exception ex)
                {
                    SLog.Error("Exception during PluginLoader initialization!");
                    SLog.Error(ex);
                }
                finally
                {
                    timer.Stop();
                    SLog.Debug("Plugin Loader initialized! Took: {0}ms", timer.ElapsedMilliseconds);
                }
            }
        }
コード例 #17
0
 public float Get_Float(string key)
 {
     return(BitConverter.ToSingle(Upgrades.Read_Upgrade_Data_Value(pid, upgradeName, key), 0));
 }