コード例 #1
0
        public void Update()
        {
            if (this.AutoScroll && Object.op_Inequality((Object)this.ScrollCtrl, (Object)null) && this.ScrollCtrl.MovePos(this.AutoScrollGoal, this.ScrollSpd))
            {
                this.AutoScroll = false;
                if (Object.op_Inequality((Object)this.Scroll, (Object)null))
                {
                    this.Scroll.set_inertia(true);
                }
                FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "STOP_CURRENT_SCROLL");
            }
            if (!Object.op_Inequality((Object)this.ScrollCtrl, (Object)null) || !Object.op_Inequality((Object)this.playerInfo, (Object)null))
            {
                return;
            }
            bool flag = false;
            List <RectTransform> itemList = this.ScrollCtrl.ItemList;
            int versusTowerFloor          = MonoSingleton <GameManager> .Instance.Player.VersusTowerFloor;

            for (int index = 0; index < itemList.Count; ++index)
            {
                VersusTowerFloor component = (VersusTowerFloor)((Component)itemList[index]).get_gameObject().GetComponent <VersusTowerFloor>();
                if (Object.op_Inequality((Object)component, (Object)null) && component.Floor == versusTowerFloor)
                {
                    flag = true;
                    component.SetPlayerObject(this.playerInfo);
                    break;
                }
            }
            if (flag)
            {
                return;
            }
            this.playerInfo.SetActive(false);
        }
コード例 #2
0
 public void OnUpdateItems(int idx, GameObject obj)
 {
     if (idx < 0 || idx >= this.m_Max)
     {
         obj.SetActive(false);
     }
     else
     {
         obj.SetActive(true);
         VersusTowerFloor component = (VersusTowerFloor)obj.GetComponent <VersusTowerFloor>();
         if (!Object.op_Inequality((Object)component, (Object)null))
         {
             return;
         }
         component.Refresh(idx, this.m_Max - this.MARGIN);
     }
 }