コード例 #1
0
        public void Activated(int pinID)
        {
            switch (pinID)
            {
            case 0:
                this.RefreshAll();
                break;

            case 1:
                SerializeValueList currentValue = FlowNode_ButtonEvent.currentValue as SerializeValueList;
                if (currentValue == null)
                {
                    break;
                }
                UnitTobiraItem item = currentValue.GetComponent <UnitTobiraItem>("_self");
                if (UnityEngine.Object.op_Equality((UnityEngine.Object)item, (UnityEngine.Object)null))
                {
                    break;
                }
                this.mSelectedTobiraCategory = item.Category;
                GlobalVars.PreBattleUnitTobiraCategory.Set(this.mSelectedTobiraCategory);
                this.mCurrentTobira = this.mCurrentUnit.TobiraData.Find((Predicate <TobiraData>)(tobira => tobira.Param.TobiraCategory == item.Category));
                this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => tobira.Select(tobira.Category == item.Category)));
                this.TobiraParamWindow.Refresh(this.mCurrentUnit, this.mCurrentTobira, item.Param);
                UnitEnhanceV3.Instance.RefreshTobiraBgAnimation(this.mCurrentTobira, false);
                break;

            case 2:
                this.OnTobiraOpenBtn();
                break;

            case 3:
                this.OnTobiraEnhanceBtn();
                break;

            case 5:
                this.RefreshCurrentUnit();
                this.SuccessTobiraEnhance();
                break;

            case 6:
                this.RefreshCurrentUnit();
                this.SuccessTobiraOpen();
                break;

            case 7:
                UnitEnhanceV3.Instance.TobiraUIActive(false, false);
                break;
            }
        }
コード例 #2
0
 private void RefreshStatus()
 {
     if (this.mCurrentUnit == null || UnityEngine.Object.op_Equality((UnityEngine.Object) this.TobiraTemplate, (UnityEngine.Object)null))
     {
         return;
     }
     DataSource.Bind <UnitData>(this.UnitAttachTarget, this.mCurrentUnit);
     GameParameter.UpdateAll(this.UnitAttachTarget);
     this.TobiraTemplate.SetActive(false);
     this.mTobiraList.ForEach((Action <UnitTobiraItem>)(tobira => UnityEngine.Object.Destroy((UnityEngine.Object)((Component)tobira).get_gameObject())));
     this.mTobiraList.Clear();
     for (int index = 1; index < 8; ++index)
     {
         GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.TobiraTemplate);
         gameObject.get_transform().SetParent(this.TobiraTemplate.get_transform().get_parent(), false);
         gameObject.SetActive(true);
         UnitTobiraItem component = (UnitTobiraItem)gameObject.GetComponent <UnitTobiraItem>();
         if (!UnityEngine.Object.op_Equality((UnityEngine.Object)component, (UnityEngine.Object)null))
         {
             component.Initialize(this.mCurrentUnit, (TobiraParam.Category)index);
             this.mTobiraList.Add(component);
         }
     }
 }