public void Setup(int _index, TrophyList _trophy_list) { this.index = _index; this.item_distance = Mathf.Abs((float)(this.contents_transform.get_anchoredPosition().y + this.grid_rect.get_anchoredPosition().y)); this.trophy_list = _trophy_list; this.view_mergin = this.item_distance * (float)(this.index + 1); }
public void Activated(int pinID) { switch (pinID) { case 0: this.Initialize(); break; case 1: this.RefreshTrophyDatas(); TrophyList componentInChildren = (TrophyList)((Component)this).GetComponentInChildren <TrophyList>(); if (!Object.op_Inequality((Object)componentInChildren, (Object)null)) { break; } componentInChildren.RefreshLight(); break; } }