private void Update() { this.mUpdateTime -= Time.get_deltaTime(); if ((double)this.mUpdateTime > 0.0) { return; } GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (!Object.op_Inequality((Object)instance2, (Object)null) || instance1.AudienceRoom == null || instance1.AudienceRoom.battle) { return; } if (!instance2.IsConnected() && !instance1.AudienceRoom.battle) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "FORCE_LEAVE"); instance1.AudienceRoom = (MyPhoton.MyRoom)null; } else { if (!instance2.IsRoomListUpdated) { return; } JSON_MyPhotonRoomParam myPhotonRoomParam1 = JSON_MyPhotonRoomParam.Parse(instance1.AudienceRoom.json); if (myPhotonRoomParam1 != null) { MyPhoton.MyRoom room = instance2.SearchRoom(myPhotonRoomParam1.roomid); if (room != null) { if (!room.json.Equals(instance1.AudienceRoom.json)) { this.Refresh(room); JSON_MyPhotonRoomParam myPhotonRoomParam2 = JSON_MyPhotonRoomParam.Parse(room.json); if (myPhotonRoomParam2 != null && myPhotonRoomParam2.audience == 0) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "AUDIENCE_DISABLE"); instance1.AudienceRoom = (MyPhoton.MyRoom)null; return; } } instance1.AudienceRoom = room; if (room.battle) { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "START_AUDIENCE"); } } else { FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "DISBANDED"); } } instance2.IsRoomListUpdated = false; this.mUpdateTime = this.UPDATE_INTERVAL; } }
public void OnApplicationFocus(bool hasFocus) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (hasFocus) { if (!Object.op_Inequality((Object)instance, (Object)null) || !instance.IsDisconnected() || !GlobalVars.VersusRoomReuse) { return; } FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "RECONNECT"); } else { if (!GlobalVars.VersusRoomReuse || !instance.IsConnected()) { return; } FlowNode_TriggerLocalEvent.TriggerLocalEvent((Component)this, "REUSE_ROOM"); } }