public override void OnActivate(int pinID) { if (!GameUtility.Config_UseAssetBundles.Value) { this.ActivateOutputLinks(100); } else { switch (pinID) { case 0: // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_VersusUnitDownload.\u003COnActivate\u003Ec__AnonStorey2D7 activateCAnonStorey2D7 = new FlowNode_VersusUnitDownload.\u003COnActivate\u003Ec__AnonStorey2D7(); // ISSUE: reference to a compiler-generated field activateCAnonStorey2D7.pt = PunMonoSingleton <MyPhoton> .Instance; // ISSUE: reference to a compiler-generated field if (UnityEngine.Object.op_Inequality((UnityEngine.Object)activateCAnonStorey2D7.pt, (UnityEngine.Object)null)) { // ISSUE: reference to a compiler-generated field List <MyPhoton.MyPlayer> roomPlayerList = activateCAnonStorey2D7.pt.GetRoomPlayerList(); if (roomPlayerList != null && roomPlayerList.Count > 1) { // ISSUE: reference to a compiler-generated method MyPhoton.MyPlayer myPlayer = roomPlayerList.Find(new Predicate <MyPhoton.MyPlayer>(activateCAnonStorey2D7.\u003C\u003Em__2CC)); if (myPlayer != null) { this.AddAssets(JSON_MyPhotonPlayerParam.Parse(myPlayer.json)); break; } break; } break; } break; case 1: GameManager instance = MonoSingleton <GameManager> .Instance; if (instance.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance.AudienceRoom.json); if (myPhotonRoomParam != null) { for (int index = 0; index < myPhotonRoomParam.players.Length; ++index) { if (myPhotonRoomParam.players[index] != null) { myPhotonRoomParam.players[index].SetupUnits(); this.AddAssets(myPhotonRoomParam.players[index]); } } break; } break; } break; } this.StartCoroutine(this.AsyncDownload()); } }
public override void OnActivate(int pinID) { MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)pt, (UnityEngine.Object)null)) { string roomParam = pt.GetRoomParam("started"); if (roomParam != null) { JSON_MyPhotonPlayerParam[] players = JSONParser.parseJSONObject <FlowNode_StartMultiPlay.PlayerList>(roomParam).players; if (players.Length > 0) { JSON_MyPhotonPlayerParam photonPlayerParam = this.Type != FlowNode_BindMultiUnit.TargetType.Player ? Array.Find <JSON_MyPhotonPlayerParam>(players, (Predicate <JSON_MyPhotonPlayerParam>)(p => p.playerID != pt.GetMyPlayer().playerID)) : Array.Find <JSON_MyPhotonPlayerParam>(players, (Predicate <JSON_MyPhotonPlayerParam>)(p => p.playerID == pt.GetMyPlayer().playerID)); if (photonPlayerParam != null) { PartyData partyOfType = MonoSingleton <GameManager> .Instance.Player.FindPartyOfType(PlayerPartyTypes.RankMatch); for (int index = 0; index < this.Targets.Length && index < photonPlayerParam.units.Length && (GlobalVars.SelectedMultiPlayRoomType != JSON_MyPhotonRoomParam.EType.RANKMATCH || partyOfType == null || index < partyOfType.VSWAITMEMBER_START); ++index) { photonPlayerParam.units[index].unit = new UnitData(); photonPlayerParam.units[index].unit.Deserialize(photonPlayerParam.units[index].unitJson); DataSource.Bind <UnitData>(this.Targets[index], photonPlayerParam.units[index].unit); GameParameter.UpdateAll(this.Targets[index]); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Image, (UnityEngine.Object)null) && index == 0) { DataSource.Bind <UnitData>(this.Image, photonPlayerParam.units[index].unit); GameParameter.UpdateAll(this.Image); } } } } } } this.ActivateOutputLinks(2); }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { int lrange = -1; int frange = -1; int lv = MonoSingleton <GameManager> .Instance.Player.CalcLevel(); int versusTowerFloor = MonoSingleton <GameManager> .Instance.Player.VersusTowerFloor; MonoSingleton <GameManager> .Instance.GetRankMatchCondition(out lrange, out frange); if (instance.JoinRoomCheckParam(GlobalVars.MultiPlayVersusKey, self.mJoinPlayerParam.Serialize(), lrange, frange, lv, versusTowerFloor)) { return; } DebugUtility.Log("error:" + (object)instance.LastError); self.FailureLobby(); } }
private void SendPlacementInfo() { MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyPlayer myPlayer = pt.GetMyPlayer(); if (myPlayer == null) { return; } JSON_MyPhotonPlayerParam param = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); if (param.units != null) { for (int i = 0; i < param.units.Length; ++i) { TacticsUnitController tacticsUnitController = this.m_Units.Find((Predicate <TacticsUnitController>)(data => { if (data.Unit.OwnerPlayerIndex == pt.MyPlayerIndex) { return(data.UnitData.UnitParam.iname == param.units[i].unit.UnitParam.iname); } return(false); })); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)tacticsUnitController, (UnityEngine.Object)null)) { param.units[i].place = this.GetPlacementID(tacticsUnitController.Unit.x, tacticsUnitController.Unit.y); PlayerPrefsUtility.SetInt(PlayerPrefsUtility.MULTITW_ID_KEY + (object)i, param.units[i].place, false); } } } PlayerPrefsUtility.Save(); pt.SetMyPlayerParam(param.Serialize()); }
public void Set(JSON_MyPhotonPlayerParam param) { this.playerID = param.playerID; this.playerIndex = param.playerIndex; this.playerName = param.playerName; this.playerLevel = param.playerLevel; this.FUID = param.FUID; this.UID = param.UID; this.totalAtk = param.totalAtk; this.totalStatus = param.totalStatus; this.rankpoint = param.rankpoint; this.award = param.award; this.state = param.state; this.rankmatch_score = param.rankmatch_score; this.support_unit = param.support_unit; this.draft_id = param.draft_id; if (param.units == null) { return; } this.units = new Json_MyPhotonPlayerBinaryParam.UnitDataElem[param.units.Length]; for (int index = 0; index < param.units.Length; ++index) { this.units[index] = new Json_MyPhotonPlayerBinaryParam.UnitDataElem(); this.units[index].slotID = param.units[index].slotID; this.units[index].place = param.units[index].place; this.units[index].unitJson = param.units[index].unitJson; } }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton<MyPhoton>.Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam(); myPhotonRoomParam.creatorName = MonoSingleton<GameManager>.Instance.Player.Name; myPhotonRoomParam.creatorLV = MonoSingleton<GameManager>.Instance.Player.CalcLevel(); myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID(); myPhotonRoomParam.roomid = GlobalVars.SelectedMultiPlayRoomID; myPhotonRoomParam.comment = GlobalVars.SelectedMultiPlayRoomComment; myPhotonRoomParam.passCode = GlobalVars.EditMultiPlayRoomPassCode; myPhotonRoomParam.iname = GlobalVars.SelectedQuestID; myPhotonRoomParam.type = (int) GlobalVars.SelectedMultiPlayRoomType; myPhotonRoomParam.isLINE = !self.IsLINE ? 0 : 1; QuestParam quest = MonoSingleton<GameManager>.Instance.FindQuest(GlobalVars.SelectedQuestID); MultiTowerFloorParam mtFloorParam = MonoSingleton<GameManager>.Instance.GetMTFloorParam(quest.iname); int selectedMultiTowerFloor = GlobalVars.SelectedMultiTowerFloor; if (instance.CreateRoom((int) quest.playerNum, GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), mtFloorParam.tower_id, selectedMultiTowerFloor, -1, (string) null, (string) null, -1, true)) return; self.FailureLobby(); } }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton<MyPhoton>.Instance; if (string.IsNullOrEmpty(GlobalVars.SelectedMultiPlayRoomName)) { self.FailureLobby(); } else { QuestParam quest = MonoSingleton<GameManager>.Instance.FindQuest(GlobalVars.SelectedQuestID); if (quest == null) { DebugUtility.Log("illegal iname:" + GlobalVars.SelectedQuestID); self.IllegalQuest(); } else { self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { DebugUtility.Log("Joining name:" + GlobalVars.SelectedMultiPlayRoomName + " pnum:" + (object) quest.playerNum + " unum:" + (object) quest.unitNum); if (instance.JoinRoom(GlobalVars.SelectedMultiPlayRoomName, self.mJoinPlayerParam.Serialize(), GlobalVars.ResumeMultiplayPlayerID != 0)) return; DebugUtility.Log("error:" + (object) instance.LastError); self.FailureLobby(); } } } }
private void SetUp() { string str = string.Empty; if (this.Type == AwardItem.PlayerType.Player) { PlayerData dataOfClass = DataSource.FindDataOfClass <PlayerData>(((Component)this).get_gameObject(), (PlayerData)null); if (dataOfClass != null) { str = dataOfClass.SelectedAward; } } else if (this.Type == AwardItem.PlayerType.Friend) { FriendData dataOfClass = DataSource.FindDataOfClass <FriendData>(((Component)this).get_gameObject(), (FriendData)null); if (dataOfClass != null) { str = dataOfClass.SelectAward; } } else if (this.Type == AwardItem.PlayerType.ArenaPlayer) { ArenaPlayer dataOfClass = DataSource.FindDataOfClass <ArenaPlayer>(((Component)this).get_gameObject(), (ArenaPlayer)null); if (dataOfClass != null) { str = dataOfClass.SelectAward; } } else if (this.Type == AwardItem.PlayerType.MultiPlayer) { JSON_MyPhotonPlayerParam dataOfClass = DataSource.FindDataOfClass <JSON_MyPhotonPlayerParam>(((Component)this).get_gameObject(), (JSON_MyPhotonPlayerParam)null); if (dataOfClass != null) { str = dataOfClass.award; } } else if (this.Type == AwardItem.PlayerType.ChatPlayer) { ChatPlayerData dataOfClass = DataSource.FindDataOfClass <ChatPlayerData>(((Component)this).get_gameObject(), (ChatPlayerData)null); if (dataOfClass != null) { str = dataOfClass.award; } } this.mSelectedAward = str; if (!string.IsNullOrEmpty(this.mSelectedAward)) { AwardParam awardParam = MonoSingleton <GameManager> .Instance.MasterParam.GetAwardParam(this.mSelectedAward); if (awardParam != null) { this.mAwardParam = awardParam; } } else { this.mAwardParam = (AwardParam)null; } this.IsDone = true; }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { int lvRange = -1; int lv = MonoSingleton <GameManager> .Instance.Player.CalcLevel(); int rankMatchScore = MonoSingleton <GameManager> .Instance.Player.RankMatchScore; int rankMatchClass = (int)MonoSingleton <GameManager> .Instance.Player.RankMatchClass; string deviceId = MonoSingleton <GameManager> .Instance.DeviceId; if (instance.JoinRankMatchRoomCheckParam(self.mJoinPlayerParam.Serialize(), lv, lvRange, deviceId, rankMatchScore, 900, 100, rankMatchClass, MonoSingleton <GameManager> .Instance.RankMatchMatchedEnemies)) { return; } DebugUtility.Log("error:" + (object)instance.LastError); self.FailureLobby(); } }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = new JSON_MyPhotonRoomParam(); myPhotonRoomParam.creatorName = MonoSingleton <GameManager> .Instance.Player.Name; myPhotonRoomParam.creatorLV = MonoSingleton <GameManager> .Instance.Player.CalcLevel(); myPhotonRoomParam.creatorFUID = JSON_MyPhotonRoomParam.GetMyCreatorFUID(); myPhotonRoomParam.roomid = GlobalVars.SelectedMultiPlayRoomID; myPhotonRoomParam.comment = GlobalVars.SelectedMultiPlayRoomComment; myPhotonRoomParam.passCode = GlobalVars.EditMultiPlayRoomPassCode; myPhotonRoomParam.iname = GlobalVars.SelectedQuestID; myPhotonRoomParam.type = (int)GlobalVars.SelectedMultiPlayRoomType; myPhotonRoomParam.isLINE = !self.IsLINE ? 0 : 1; myPhotonRoomParam.vsmode = instance1.GetVSMode(-1L) != VS_MODE.THREE_ON_THREE ? 1 : 0; int creatorLv = myPhotonRoomParam.creatorLV; string deviceId = MonoSingleton <GameManager> .Instance.DeviceId; int rankMatchScore = MonoSingleton <GameManager> .Instance.Player.RankMatchScore; int rankMatchClass = (int)MonoSingleton <GameManager> .Instance.Player.RankMatchClass; if (instance2.CreateRoom(GlobalVars.SelectedMultiPlayRoomName, myPhotonRoomParam.Serialize(), self.mJoinPlayerParam.Serialize(), creatorLv, deviceId, rankMatchScore, rankMatchClass)) { return; } self.FailureLobby(); } }
public override void OnActivate(int pinID) { if (pinID == 100) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey218 activateCAnonStorey218 = new FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey218(); // ISSUE: reference to a compiler-generated field activateCAnonStorey218.pt = PunMonoSingleton <MyPhoton> .Instance; JSON_MyPhotonPlayerParam data = (JSON_MyPhotonPlayerParam)null; // ISSUE: reference to a compiler-generated field List <MyPhoton.MyPlayer> roomPlayerList = activateCAnonStorey218.pt.GetRoomPlayerList(); if (roomPlayerList != null) { if (this.MyPlayer) { data = JSON_MyPhotonPlayerParam.Create(0, 0); } else { // ISSUE: reference to a compiler-generated method MyPhoton.MyPlayer myPlayer = roomPlayerList.Find(new Predicate <MyPhoton.MyPlayer>(activateCAnonStorey218.\u003C\u003Em__215)); if (myPlayer != null) { data = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); } } } if (data != null) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.BindObj, data); } } this.ActivateOutputLinks(200); }
public void Refresh() { JSON_MyPhotonPlayerParam dataOfClass = DataSource.FindDataOfClass <JSON_MyPhotonPlayerParam>(((Component)this).get_gameObject(), (JSON_MyPhotonPlayerParam)null); if (dataOfClass != null) { if (Object.op_Inequality((Object)this.EmptyObj, (Object)null)) { this.EmptyObj.SetActive(false); } if (Object.op_Inequality((Object)this.ValidObj, (Object)null)) { this.ValidObj.SetActive(true); } if (Object.op_Inequality((Object)this.LeaderUnit, (Object)null) && dataOfClass.units != null) { dataOfClass.SetupUnits(); DataSource.Bind <UnitData>(this.LeaderUnit, dataOfClass.units[0].unit); } if (Object.op_Inequality((Object)this.Name, (Object)null)) { this.Name.set_text(dataOfClass.playerName); } if (Object.op_Inequality((Object)this.Lv, (Object)null)) { this.Lv.set_text(dataOfClass.playerLevel.ToString()); } if (Object.op_Inequality((Object)this.Total, (Object)null)) { this.Total.set_text(dataOfClass.totalAtk.ToString()); } if (Object.op_Inequality((Object)this.ReadyObj, (Object)null)) { this.ReadyObj.SetActive(dataOfClass.state != 4); } if (Object.op_Inequality((Object)this.Award, (Object)null)) { this.Award.get_gameObject().SetActive(false); this.Award.get_gameObject().SetActive(true); } GameParameter.UpdateAll(((Component)this).get_gameObject()); } else { if (Object.op_Inequality((Object)this.EmptyObj, (Object)null)) { this.EmptyObj.SetActive(true); } if (Object.op_Inequality((Object)this.ValidObj, (Object)null)) { this.ValidObj.SetActive(false); } if (!Object.op_Inequality((Object)this.ReadyObj, (Object)null)) { return; } this.ReadyObj.SetActive(false); } }
private void AddAssets(JSON_MyPhotonPlayerParam param) { if (param == null) { return; } AssetManager.PrepareAssets(AssetPath.UnitSkinImage(param.units[0].unit.UnitParam, param.units[0].unit.GetSelectedSkin(-1), param.units[0].unit.CurrentJobId)); }
public string GetOwnerName() { JSON_MyPhotonPlayerParam owner = this.GetOwner(); if (owner == null) { return(this.creatorName); } return(owner.playerName); }
public int GetOwnerLV() { JSON_MyPhotonPlayerParam owner = this.GetOwner(); if (owner == null) { return(this.creatorLV); } return(owner.playerLevel); }
public override void Begin(VersusDraftReady self) { MyPhoton instance1 = PunMonoSingleton <MyPhoton> .Instance; MyPhoton.MyPlayer myPlayer = instance1.GetMyPlayer(); int num1 = myPlayer != null ? myPlayer.playerID : 0; int myPlayerIndex = instance1.MyPlayerIndex; GameManager instance2 = MonoSingleton <GameManager> .Instance; JSON_MyPhotonPlayerParam photonPlayerParam = new JSON_MyPhotonPlayerParam(); PlayerData player = instance2.Player; photonPlayerParam.playerID = num1; photonPlayerParam.playerIndex = myPlayerIndex; photonPlayerParam.playerName = player.Name; photonPlayerParam.playerLevel = player.Lv; photonPlayerParam.FUID = player.FUID; photonPlayerParam.UID = MonoSingleton <GameManager> .Instance.DeviceId; photonPlayerParam.award = player.SelectedAward; int num2 = 0; int num3 = 0; int num4 = 0; List <JSON_MyPhotonPlayerParam.UnitDataElem> unitDataElemList = new List <JSON_MyPhotonPlayerParam.UnitDataElem>(); for (int index = 0; index < VersusDraftList.VersusDraftPartyUnits.Count; ++index) { UnitData versusDraftPartyUnit = VersusDraftList.VersusDraftPartyUnits[index]; if (versusDraftPartyUnit != null) { unitDataElemList.Add(new JSON_MyPhotonPlayerParam.UnitDataElem() { slotID = num2, place = VersusDraftList.VersusDraftPartyPlaces.Count <= index ? index : VersusDraftList.VersusDraftPartyPlaces[index], unit = versusDraftPartyUnit }); num3 = num3 + (int)versusDraftPartyUnit.Status.param.atk + (int)versusDraftPartyUnit.Status.param.mag; num4 = num4 + (int)((double)(int)versusDraftPartyUnit.Status.param.hp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.HP) + (int)((double)(int)versusDraftPartyUnit.Status.param.atk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Attack) + (int)((double)(int)versusDraftPartyUnit.Status.param.def * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Defense) + (int)((double)(int)versusDraftPartyUnit.Status.param.mag * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagAttack) + (int)((double)(int)versusDraftPartyUnit.Status.param.mnd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagDefense) + (int)((double)(int)versusDraftPartyUnit.Status.param.dex * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Dex) + (int)((double)(int)versusDraftPartyUnit.Status.param.spd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Speed) + (int)((double)(int)versusDraftPartyUnit.Status.param.cri * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Critical) + (int)((double)(int)versusDraftPartyUnit.Status.param.luk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Luck) + (int)((double)versusDraftPartyUnit.GetCombination() * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Combo) + (int)((double)(int)versusDraftPartyUnit.Status.param.mov * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Move) + (int)((double)(int)versusDraftPartyUnit.Status.param.jmp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Jump); ++num2; } } photonPlayerParam.units = unitDataElemList.ToArray(); photonPlayerParam.totalAtk = num3; photonPlayerParam.totalStatus = Mathf.FloorToInt((float)(num4 / unitDataElemList.Count)); photonPlayerParam.rankpoint = player.VERSUS_POINT; photonPlayerParam.draft_id = VersusDraftList.DraftID; instance1.SetMyPlayerParam(photonPlayerParam.Serialize()); byte[] msg = GameUtility.Object2Binary <VersusDraftReady.VersusReadyMessageData>(new VersusDraftReady.VersusReadyMessageData() { h = 1, pidx = myPlayerIndex, pid = num1 }); instance1.SendRoomMessageBinary(true, msg, MyPhoton.SEND_TYPE.Normal, false); FlowNode_GameObject.ActivateOutputLinks((Component)self, 2); }
public static JSON_MyPhotonPlayerParam Parse(string json) { if (string.IsNullOrEmpty(json)) { return(new JSON_MyPhotonPlayerParam()); } JSON_MyPhotonPlayerParam jsonObject = JSONParser.parseJSONObject <JSON_MyPhotonPlayerParam>(json); jsonObject.SetupUnits(); return(jsonObject); }
private void OnOpenItemDetail(GameObject go) { JSON_MyPhotonPlayerParam dataOfClass = DataSource.FindDataOfClass <JSON_MyPhotonPlayerParam>(go, (JSON_MyPhotonPlayerParam)null); if (dataOfClass == null || dataOfClass.playerID <= 0) { return; } GlobalVars.SelectedMultiPlayerParam = dataOfClass; FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); }
public override void Begin(VersusDraftReady self) { MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; List <JSON_MyPhotonPlayerParam> myPlayersStarted = instance.GetMyPlayersStarted(); List <MyPhoton.MyPlayer> roomPlayerList = instance.GetRoomPlayerList(); for (int index1 = 0; index1 < roomPlayerList.Count; ++index1) { JSON_MyPhotonPlayerParam param = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index1].json); int index2 = myPlayersStarted.FindIndex((Predicate <JSON_MyPhotonPlayerParam>)(sp => sp.playerID == param.playerID)); if (index2 > -1) { myPlayersStarted[index2] = param; } } if (roomPlayerList.Count < 2) { MyPhoton.MyPlayer player = instance.GetMyPlayer(); JSON_MyPhotonPlayerParam photonPlayerParam = myPlayersStarted.Find((Predicate <JSON_MyPhotonPlayerParam>)(sp => sp.playerID != player.playerID)); int num1 = 0; int num2 = 0; int num3 = 0; List <JSON_MyPhotonPlayerParam.UnitDataElem> unitDataElemList = new List <JSON_MyPhotonPlayerParam.UnitDataElem>(); for (int index = 0; index < VersusDraftList.VersusDraftUnitDataListEnemy.Count && index < 3; ++index) { UnitData unitData = VersusDraftList.VersusDraftUnitDataListEnemy[index]; if (unitData != null) { unitDataElemList.Add(new JSON_MyPhotonPlayerParam.UnitDataElem() { slotID = num1, place = index, unit = unitData }); num2 = num2 + (int)unitData.Status.param.atk + (int)unitData.Status.param.mag; num3 = num3 + (int)((double)(int)unitData.Status.param.hp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.HP) + (int)((double)(int)unitData.Status.param.atk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Attack) + (int)((double)(int)unitData.Status.param.def * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Defense) + (int)((double)(int)unitData.Status.param.mag * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagAttack) + (int)((double)(int)unitData.Status.param.mnd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.MagDefense) + (int)((double)(int)unitData.Status.param.dex * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Dex) + (int)((double)(int)unitData.Status.param.spd * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Speed) + (int)((double)(int)unitData.Status.param.cri * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Critical) + (int)((double)(int)unitData.Status.param.luk * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Luck) + (int)((double)unitData.GetCombination() * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Combo) + (int)((double)(int)unitData.Status.param.mov * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Move) + (int)((double)(int)unitData.Status.param.jmp * (double)MonoSingleton <GameManager> .Instance.MasterParam.mStatusCoefficient.Jump); ++num1; } } photonPlayerParam.units = unitDataElemList.ToArray(); photonPlayerParam.totalAtk = num2; photonPlayerParam.totalStatus = Mathf.FloorToInt((float)(num3 / unitDataElemList.Count)); photonPlayerParam.draft_id = -1; } if (instance.IsOldestPlayer()) { instance.UpdateRoomParam("started", (object)new FlowNode_StartMultiPlay.PlayerList() { players = myPlayersStarted.ToArray() }.Serialize()); } FlowNode_GameObject.ActivateOutputLinks((Component)self, 3); }
public override void OnActivate(int pinID) { if (!GameUtility.Config_UseAssetBundles.Value) { this.ActivateOutputLinks(100); } else { switch (pinID) { case 0: MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)pt, (UnityEngine.Object)null)) { List <MyPhoton.MyPlayer> roomPlayerList = pt.GetRoomPlayerList(); if (roomPlayerList != null && roomPlayerList.Count > 1) { MyPhoton.MyPlayer myPlayer = roomPlayerList.Find((Predicate <MyPhoton.MyPlayer>)(p => p.playerID != pt.GetMyPlayer().playerID)); if (myPlayer != null) { this.AddAssets(JSON_MyPhotonPlayerParam.Parse(myPlayer.json)); break; } break; } break; } break; case 1: GameManager instance = MonoSingleton <GameManager> .Instance; if (instance.AudienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(instance.AudienceRoom.json); if (myPhotonRoomParam != null) { for (int index = 0; index < myPhotonRoomParam.players.Length; ++index) { if (myPhotonRoomParam.players[index] != null) { myPhotonRoomParam.players[index].SetupUnits(); this.AddAssets(myPhotonRoomParam.players[index]); } } break; } break; } break; } this.StartCoroutine(this.AsyncDownload()); } }
public override void OnActivate(int pinID) { if (pinID == 100) { GameManager instance = MonoSingleton <GameManager> .Instance; JSON_MyPhotonPlayerParam data = (JSON_MyPhotonPlayerParam)null; if (instance.AudienceMode) { MyPhoton.MyRoom audienceRoom = instance.AudienceRoom; if (audienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(audienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.players != null && myPhotonRoomParam.players.Length >= this.ROOM_MAX_PLAYERCNT) { data = myPhotonRoomParam.players[!this.MyPlayer ? 1 : 0]; } } } else { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey2D6 activateCAnonStorey2D6 = new FlowNode_VersusAward.\u003COnActivate\u003Ec__AnonStorey2D6(); // ISSUE: reference to a compiler-generated field activateCAnonStorey2D6.pt = PunMonoSingleton <MyPhoton> .Instance; // ISSUE: reference to a compiler-generated field List <MyPhoton.MyPlayer> roomPlayerList = activateCAnonStorey2D6.pt.GetRoomPlayerList(); if (roomPlayerList != null) { if (this.MyPlayer) { data = JSON_MyPhotonPlayerParam.Create(0, 0); } else { // ISSUE: reference to a compiler-generated method MyPhoton.MyPlayer myPlayer = roomPlayerList.Find(new Predicate <MyPhoton.MyPlayer>(activateCAnonStorey2D6.\u003C\u003Em__2CB)); if (myPlayer != null) { data = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); } } } } if (data != null) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.BindObj, data); } } this.ActivateOutputLinks(200); }
public override void Begin(FlowNode_StartMultiPlay self) { using (List <MyPhoton.MyPlayer> .Enumerator enumerator = PunMonoSingleton <MyPhoton> .Instance.GetRoomPlayerList().GetEnumerator()) { while (enumerator.MoveNext()) { if (JSON_MyPhotonPlayerParam.Parse(enumerator.Current.json).state != 2) { self.FailureStartMulti(); break; } } } }
private List <Unit> LoadMultiTower() { List <MyPhoton.MyPlayer> roomPlayerList = PunMonoSingleton <MyPhoton> .Instance.GetRoomPlayerList(); List <Unit> unitList = new List <Unit>(); if (this.m_Players == null) { this.m_Players = new List <MyPhoton.MyPlayer>((IEnumerable <MyPhoton.MyPlayer>)roomPlayerList); } for (int index1 = 0; index1 < roomPlayerList.Count; ++index1) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index1].json); if (photonPlayerParam != null) { for (int index2 = 0; index2 < photonPlayerParam.units.Length; ++index2) { if (photonPlayerParam.units[index2] != null && photonPlayerParam.units[index2].sub == 0) { int index3 = photonPlayerParam.units[index2].place >= 0 ? photonPlayerParam.units[index2].place : index2; UnitData unitdata = new UnitData(); if (unitdata != null) { unitdata.Deserialize(photonPlayerParam.units[index2].unitJson); DownloadUtility.DownloadUnit(unitdata.UnitParam, (JobData[])null); Unit unit = new Unit(); if (unit != null && unit.Setup(unitdata, this.CurrentMap.PartyUnitSettings[index3], (Unit.DropItem)null, (Unit.DropItem)null)) { unit.OwnerPlayerIndex = photonPlayerParam.playerIndex; unitList.Add(unit); } } } } } } int count = this.CurrentMap.NPCUnitSettings.Count; List <NPCSetting> npcUnitSettings = this.CurrentMap.NPCUnitSettings; for (int index = 0; index < count; ++index) { DownloadUtility.DownloadUnit(npcUnitSettings[index]); Unit unit = new Unit(); if (unit.Setup((UnitData)null, (UnitSetting)npcUnitSettings[index], (Unit.DropItem)null, (Unit.DropItem)null)) { unitList.Add(unit); } } return(unitList); }
private void SendPlacementInfo() { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type MultiPlayVersusReady.\u003CSendPlacementInfo\u003Ec__AnonStorey34F infoCAnonStorey34F = new MultiPlayVersusReady.\u003CSendPlacementInfo\u003Ec__AnonStorey34F(); // ISSUE: reference to a compiler-generated field infoCAnonStorey34F.pt = PunMonoSingleton <MyPhoton> .Instance; // ISSUE: reference to a compiler-generated field MyPhoton.MyPlayer myPlayer = infoCAnonStorey34F.pt.GetMyPlayer(); if (myPlayer == null) { return; } // ISSUE: reference to a compiler-generated field infoCAnonStorey34F.param = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); // ISSUE: reference to a compiler-generated field if (infoCAnonStorey34F.param.units != null) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type MultiPlayVersusReady.\u003CSendPlacementInfo\u003Ec__AnonStorey350 infoCAnonStorey350 = new MultiPlayVersusReady.\u003CSendPlacementInfo\u003Ec__AnonStorey350(); // ISSUE: reference to a compiler-generated field infoCAnonStorey350.\u003C\u003Ef__ref\u0024847 = infoCAnonStorey34F; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field for (infoCAnonStorey350.i = 0; infoCAnonStorey350.i < infoCAnonStorey34F.param.units.Length; ++infoCAnonStorey350.i) { // ISSUE: reference to a compiler-generated method TacticsUnitController tacticsUnitController = this.m_Units.Find(new Predicate <TacticsUnitController>(infoCAnonStorey350.\u003C\u003Em__3B0)); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)tacticsUnitController, (UnityEngine.Object)null)) { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field infoCAnonStorey34F.param.units[infoCAnonStorey350.i].place = this.GetPlacementID(tacticsUnitController.Unit.x, tacticsUnitController.Unit.y); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field PlayerPrefsUtility.SetInt(PlayerPrefsUtility.MULTITW_ID_KEY + (object)infoCAnonStorey350.i, infoCAnonStorey34F.param.units[infoCAnonStorey350.i].place, false); } } } PlayerPrefsUtility.Save(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field infoCAnonStorey34F.pt.SetMyPlayerParam(infoCAnonStorey34F.param.Serialize()); }
public override void Begin(FlowNode_MultiPlayJoinRoom self) { MyPhoton instance = PunMonoSingleton<MyPhoton>.Instance; self.mJoinPlayerParam = JSON_MyPhotonPlayerParam.Create(0, 0); if (self.mJoinPlayerParam == null) { self.FailureLobby(); } else { if (instance.JoinRandomRoom(self.VERSUS_PLAYER_MAX, self.mJoinPlayerParam.Serialize(), GlobalVars.MultiPlayVersusKey, GlobalVars.SelectedMultiPlayRoomName, -1, -1)) return; DebugUtility.Log("error:" + (object) instance.LastError); self.FailureLobby(); } }
public int GetCanCharengeFloor() { List <MyPhoton.MyPlayer> roomPlayerList = PunMonoSingleton <MyPhoton> .Instance.GetRoomPlayerList(); int num = int.MaxValue; for (int index = 0; index < roomPlayerList.Count; ++index) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(roomPlayerList[index].json); if (num > photonPlayerParam.mtChallengeFloor) { num = photonPlayerParam.mtChallengeFloor; } } return(num); }
public static JSON_MyPhotonPlayerParam Create(int playerID = 0, int playerIndex = 0) { JSON_MyPhotonPlayerParam photonPlayerParam = new JSON_MyPhotonPlayerParam(); if (photonPlayerParam == null) { return((JSON_MyPhotonPlayerParam)null); } if (Object.op_Equality((Object)PunMonoSingleton <MyPhoton> .Instance, (Object)null)) { return((JSON_MyPhotonPlayerParam)null); } PlayerData player = MonoSingleton <GameManager> .Instance.Player; photonPlayerParam.playerID = playerID; photonPlayerParam.playerIndex = playerIndex; photonPlayerParam.playerName = player.Name; photonPlayerParam.playerLevel = player.Lv; photonPlayerParam.FUID = player.FUID; photonPlayerParam.UID = MonoSingleton <GameManager> .Instance.DeviceId; photonPlayerParam.award = player.SelectedAward; PartyData partyData = GlobalVars.SelectedMultiPlayRoomType != JSON_MyPhotonRoomParam.EType.VERSUS ? player.Partys[2] : player.Partys[7]; int num = 0; photonPlayerParam.leaderID = partyData.LeaderIndex; List <JSON_MyPhotonPlayerParam.UnitDataElem> unitDataElemList = new List <JSON_MyPhotonPlayerParam.UnitDataElem>(); for (int index = 0; index < partyData.MAX_UNIT; ++index) { long unitUniqueId = partyData.GetUnitUniqueID(index); UnitData unitDataByUniqueId = player.FindUnitDataByUniqueID(unitUniqueId); if (unitDataByUniqueId != null) { unitDataElemList.Add(new JSON_MyPhotonPlayerParam.UnitDataElem() { slotID = index, place = player.GetVersusPlacement(PlayerData.VERSUS_ID_KEY + (object)index), unit = unitDataByUniqueId }); num = num + (int)unitDataByUniqueId.Status.param.atk + (int)unitDataByUniqueId.Status.param.mag; } } photonPlayerParam.units = unitDataElemList.ToArray(); photonPlayerParam.totalAtk = num; photonPlayerParam.rankpoint = player.VERSUS_POINT; return(photonPlayerParam); }
public JSON_MyPhotonPlayerParam GetOwner() { if (this.players == null) { return((JSON_MyPhotonPlayerParam)null); } JSON_MyPhotonPlayerParam photonPlayerParam = (JSON_MyPhotonPlayerParam)null; foreach (JSON_MyPhotonPlayerParam player in this.players) { if (player.playerIndex > 0 && (photonPlayerParam == null || player.playerIndex < photonPlayerParam.playerIndex)) { photonPlayerParam = player; } } return(photonPlayerParam); }
public override void OnActivate(int pinID) { if (pinID == 100) { GameManager instance = MonoSingleton <GameManager> .Instance; JSON_MyPhotonPlayerParam data = (JSON_MyPhotonPlayerParam)null; if (instance.AudienceMode) { MyPhoton.MyRoom audienceRoom = instance.AudienceRoom; if (audienceRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(audienceRoom.json); if (myPhotonRoomParam != null && myPhotonRoomParam.players != null && myPhotonRoomParam.players.Length >= this.ROOM_MAX_PLAYERCNT) { data = myPhotonRoomParam.players[!this.MyPlayer ? 1 : 0]; } } } else { MyPhoton pt = PunMonoSingleton <MyPhoton> .Instance; List <MyPhoton.MyPlayer> roomPlayerList = pt.GetRoomPlayerList(); if (roomPlayerList != null) { if (this.MyPlayer) { data = JSON_MyPhotonPlayerParam.Create(0, 0); } else { MyPhoton.MyPlayer myPlayer = roomPlayerList.Find((Predicate <MyPhoton.MyPlayer>)(p => p.playerID != pt.GetMyPlayer().playerID)); if (myPlayer != null) { data = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); } } } } if (data != null) { DataSource.Bind <JSON_MyPhotonPlayerParam>(this.BindObj, data); } } this.ActivateOutputLinks(200); }
public void Refresh(List <MyPhoton.MyPlayer> _new_players) { for (int i = 0; i < _new_players.Count; ++i) { if (_new_players[i].photonPlayerID > -1) { this.tmp_entry_member = this.room_members.Find((Predicate <ChatUtility.RoomMember>)(a => a.PlayerId == _new_players[i].playerID)); if (this.tmp_entry_member == null) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(_new_players[i].json); ChatUtility.RoomMember roomMember = new ChatUtility.RoomMember(); roomMember.SetParam(_new_players[i].photonPlayerID, _new_players[i].playerID, photonPlayerParam.UID, photonPlayerParam.playerName); if (!this.entry_members.Contains(roomMember)) { this.entry_members.Add(roomMember); } } } } for (int i = 0; i < this.room_members.Count; ++i) { if (this.room_members[i].PhotonPlayerId > -1) { this.tmp_leave_member = _new_players.Find((Predicate <MyPhoton.MyPlayer>)(a => a.playerID == this.room_members[i].PlayerId)); if (this.tmp_leave_member == null && !this.leave_members.Contains(this.room_members[i])) { this.leave_members.Add(this.room_members[i]); } } } for (int index = 0; index < this.entry_members.Count; ++index) { if (!this.room_members.Contains(this.entry_members[index])) { this.room_members.Add(this.entry_members[index]); } } for (int index = 0; index < this.leave_members.Count; ++index) { if (this.room_members.Contains(this.leave_members[index])) { this.room_members.Remove(this.leave_members[index]); } } }