コード例 #1
0
ファイル: TowerQuestInfo.cs プロジェクト: zunaalabaya/TAC-BOT
        public void Refresh()
        {
            TowerFloorParam towerFloor = MonoSingleton <GameManager> .Instance.FindTowerFloor(GlobalVars.SelectedQuestID);

            if (towerFloor == null)
            {
                return;
            }
            QuestParam questParam = towerFloor.GetQuestParam();

            DataSource.Bind <QuestParam>(((Component)this).get_gameObject(), questParam);
            this.SetRecommendText((int)towerFloor.lv, (int)towerFloor.joblv);
            int             downloadAssetNum = ((FlowNode_DownloadTowerMapSets)((Component)this).GetComponentInParent <FlowNode_DownloadTowerMapSets>()).DownloadAssetNum;
            TowerFloorParam currentFloor     = MonoSingleton <GameManager> .Instance.TowerResuponse.GetCurrentFloor();

            if (currentFloor == null)
            {
                return;
            }
            if ((int)towerFloor.FloorIndex < (int)currentFloor.FloorIndex + downloadAssetNum)
            {
                if (questParam.state == QuestStates.Cleared)
                {
                    GameUtility.SetGameObjectActive(this.UnkownIcon, false);
                    GameUtility.SetGameObjectActive((Component)this.RewardText, true);
                    GameUtility.SetGameObjectActive(this.ClearIcon, true);
                    for (int index = 0; index < this.EnemyList.Count; ++index)
                    {
                        ((Component)this.EnemyList[index]).get_gameObject().SetActive(false);
                    }
                    for (int index = 0; index < this.UnknownEnemyList.Count; ++index)
                    {
                        ((Component)this.UnknownEnemyList[index]).get_gameObject().SetActive(false);
                    }
                    this.SetRewards(MonoSingleton <GameManager> .Instance.FindTowerReward(towerFloor.reward_id));
                }
                else
                {
                    string path = AssetPath.LocalMap(towerFloor.map[0].mapSetName);
                    string src  = AssetManager.LoadTextData(path);
                    if (string.IsNullOrEmpty(src))
                    {
                        DebugUtility.LogError("配置ファイルがありません : QuestIname = " + towerFloor.iname + ",SetFilePath = " + path);
                        return;
                    }
                    JSON_MapUnit jsonObject = JSONParser.parseJSONObject <JSON_MapUnit>(src);
                    GameUtility.SetGameObjectActive(this.UnkownIcon, false);
                    GameUtility.SetGameObjectActive((Component)this.RewardText, true);
                    GameUtility.SetGameObjectActive(this.ClearIcon, false);
                    TowerResuponse towerResuponse = MonoSingleton <GameManager> .Instance.TowerResuponse;
                    if ((int)jsonObject.is_rand > 0)
                    {
                        if (towerResuponse.lot_enemies == null || (int)towerFloor.FloorIndex > (int)currentFloor.FloorIndex)
                        {
                            for (int index = 0; index < this.EnemyList.Count; ++index)
                            {
                                ((Component)this.EnemyList[index]).get_gameObject().SetActive(false);
                            }
                            this.EnemyTemplateUnKnown.SetActive(true);
                            int num = 0;
                            for (int index = 0; index < towerFloor.rand_tag.Length; ++index)
                            {
                                num += (int)towerFloor.rand_tag[index];
                            }
                            for (int index = 0; index < num; ++index)
                            {
                                if (index >= this.UnknownEnemyList.Count)
                                {
                                    TowerEnemyListItem component = (TowerEnemyListItem)((GameObject)Object.Instantiate <GameObject>((M0)this.EnemyTemplateUnKnown)).GetComponent <TowerEnemyListItem>();
                                    ((Component)component).get_transform().SetParent(this.EnemiesRoot.get_transform(), false);
                                    this.UnknownEnemyList.Add(component);
                                }
                                ((Component)this.UnknownEnemyList[index]).get_gameObject().SetActive(true);
                            }
                            for (int index = num; index < this.UnknownEnemyList.Count; ++index)
                            {
                                ((Component)this.UnknownEnemyList[index]).get_gameObject().SetActive(false);
                            }
                            this.EnemyTemplateUnKnown.SetActive(false);
                        }
                        else
                        {
                            List <JSON_MapEnemyUnit> randFixedUnit = jsonObject.GetRandFixedUnit();
                            jsonObject.enemy = new JSON_MapEnemyUnit[towerResuponse.lot_enemies.Length];
                            for (int index = 0; index < jsonObject.enemy.Length; ++index)
                            {
                                jsonObject.enemy[index] = jsonObject.deck[(int)towerResuponse.lot_enemies[index]];
                            }
                            List <JSON_MapEnemyUnit> jsonMapEnemyUnitList = new List <JSON_MapEnemyUnit>((IEnumerable <JSON_MapEnemyUnit>)jsonObject.enemy);
                            jsonMapEnemyUnitList.AddRange((IEnumerable <JSON_MapEnemyUnit>)randFixedUnit);
                            jsonObject.enemy = jsonMapEnemyUnitList.ToArray();
                            this.SetEnemies(jsonObject.enemy);
                        }
                    }
                    else if (jsonObject.enemy != null)
                    {
                        this.SetEnemies(jsonObject.enemy);
                    }
                    this.SetRewards(MonoSingleton <GameManager> .Instance.FindTowerReward(towerFloor.reward_id));
                }
            }
            else
            {
                GameUtility.SetGameObjectActive(this.UnkownIcon, true);
                GameUtility.SetGameObjectActive((Component)this.RewardText, true);
                GameUtility.SetGameObjectActive(this.ClearIcon, false);
                if (Object.op_Inequality((Object)this.UnkownIcon, (Object)null))
                {
                    Text component = (Text)this.UnkownIcon.GetComponent <Text>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        component.set_text(LocalizedText.Get("sys.TOWER_UNKNOWN_TEXT", new object[1]
                        {
                            (object)((int)towerFloor.FloorIndex - downloadAssetNum + 1)
                        }));
                    }
                }
                for (int index = 0; index < this.EnemyList.Count; ++index)
                {
                    ((Component)this.EnemyList[index]).get_gameObject().SetActive(false);
                }
                for (int index = 0; index < this.UnknownEnemyList.Count; ++index)
                {
                    ((Component)this.UnknownEnemyList[index]).get_gameObject().SetActive(false);
                }
                this.SetRewards(MonoSingleton <GameManager> .Instance.FindTowerReward(towerFloor.reward_id));
            }
            GameParameter.UpdateAll(((Component)this).get_gameObject());
            this.FloorID = GlobalVars.SelectedQuestID;
        }
コード例 #2
0
        public bool Initialize(BattleCore core, MapParam param)
        {
            this.mBattle         = core;
            this.MapSceneName    = param.mapSceneName;
            this.BattleSceneName = param.battleSceneName;
            this.EventSceneName  = param.eventSceneName;
            this.BGMName         = param.bgmName;
            this.mWinMonitorCondition.Clear();
            this.mLoseMonitorCondition.Clear();
            if (string.IsNullOrEmpty(param.mapSceneName))
            {
                DebugUtility.LogError("not found mapdata.");
                return(false);
            }
            string path1 = AssetPath.LocalMap(param.mapSceneName);
            string src1  = AssetManager.LoadTextData(path1);

            if (src1 == null)
            {
                DebugUtility.LogError("Failed to load " + path1);
                return(false);
            }
            if (!this.Deserialize(JSONParser.parseJSONObject <JSON_Map>(src1)))
            {
                DebugUtility.LogError("Failed to load " + path1);
                return(false);
            }
            string path2 = AssetPath.LocalMap(param.mapSetName);
            string src2  = AssetManager.LoadTextData(path2);

            if (src2 == null)
            {
                DebugUtility.LogError("マップ配置情報\"" + path2 + "\"に存在しない");
                return(false);
            }
            JSON_MapUnit jsonObject = JSONParser.parseJSONObject <JSON_MapUnit>(src2);

            if (jsonObject == null)
            {
                DebugUtility.LogError("マップ配置情報\"" + path2 + "\"のパースに失敗");
                return(false);
            }
            if (jsonObject.enemy == null && jsonObject.arena == null)
            {
                DebugUtility.LogError("敵ユニットの配置情報がマップ配置情報\"" + path2 + "\"に存在しない");
                return(false);
            }
            if (jsonObject.party != null)
            {
                this.mPartyUnitSettings = new List <UnitSetting>(jsonObject.party.Length);
                for (int index = 0; index < jsonObject.party.Length; ++index)
                {
                    this.mPartyUnitSettings.Add(new UnitSetting(jsonObject.party[index]));
                }
            }
            if (jsonObject.party_subs != null && jsonObject.party_subs.Length != 0)
            {
                this.mPartyUnitSubSettings = new List <UnitSubSetting>(jsonObject.party_subs.Length);
                foreach (JSON_MapPartySubCT partySub in jsonObject.party_subs)
                {
                    this.mPartyUnitSubSettings.Add(new UnitSubSetting(partySub));
                }
            }
            if (jsonObject.tricks != null && jsonObject.tricks.Length != 0)
            {
                this.mTrickSettings = new List <TrickSetting>(jsonObject.tricks.Length);
                foreach (JSON_MapTrick trick in jsonObject.tricks)
                {
                    this.mTrickSettings.Add(new TrickSetting(trick));
                }
            }
            if ((int)jsonObject.is_rand == 1)
            {
                List <JSON_MapEnemyUnit> randFixedUnit = jsonObject.GetRandFixedUnit();
                jsonObject.enemy = this.GetRandUnit(core.GetQuest(), jsonObject, this.mRandDeckResult);
                List <JSON_MapEnemyUnit> jsonMapEnemyUnitList = new List <JSON_MapEnemyUnit>((IEnumerable <JSON_MapEnemyUnit>)jsonObject.enemy);
                jsonMapEnemyUnitList.AddRange((IEnumerable <JSON_MapEnemyUnit>)randFixedUnit);
                jsonObject.enemy = jsonMapEnemyUnitList.ToArray();
            }
            if (jsonObject.enemy != null)
            {
                this.mNPCUnitSettings = new List <NPCSetting>(jsonObject.enemy.Length);
                for (int index = 0; index < jsonObject.enemy.Length; ++index)
                {
                    this.mNPCUnitSettings.Add(new NPCSetting(jsonObject.enemy[index]));
                }
            }
            if (jsonObject.arena != null)
            {
                this.mArenaUnitSettings = new List <UnitSetting>(jsonObject.arena.Length);
                for (int index = 0; index < jsonObject.arena.Length; ++index)
                {
                    UnitSetting unitSetting = new UnitSetting();
                    unitSetting.uniqname          = (OString)jsonObject.arena[index].name;
                    unitSetting.ai                = (OString)jsonObject.arena[index].ai;
                    unitSetting.pos.x             = (OInt)jsonObject.arena[index].x;
                    unitSetting.pos.y             = (OInt)jsonObject.arena[index].y;
                    unitSetting.dir               = (OInt)jsonObject.arena[index].dir;
                    unitSetting.waitEntryClock    = (OInt)jsonObject.arena[index].wait_e;
                    unitSetting.waitMoveTurn      = (OInt)jsonObject.arena[index].wait_m;
                    unitSetting.waitExitTurn      = (OInt)jsonObject.arena[index].wait_exit;
                    unitSetting.startCtCalc       = (eMapUnitCtCalcType)jsonObject.arena[index].ct_calc;
                    unitSetting.startCtVal        = (OInt)jsonObject.arena[index].ct_val;
                    unitSetting.DisableFirceVoice = jsonObject.arena[index].fvoff != 0;
                    unitSetting.side              = (OInt)1;
                    unitSetting.ai_pos.x          = (OInt)jsonObject.arena[index].ai_x;
                    unitSetting.ai_pos.y          = (OInt)jsonObject.arena[index].ai_y;
                    unitSetting.ai_len            = (OInt)jsonObject.arena[index].ai_len;
                    unitSetting.parent            = (OString)jsonObject.arena[index].parent;
                    if (jsonObject.arena[index].trg != null)
                    {
                        unitSetting.trigger = new EventTrigger();
                        unitSetting.trigger.Deserialize(jsonObject.arena[index].trg);
                    }
                    this.mArenaUnitSettings.Add(unitSetting);
                }
            }
            if (jsonObject.w_cond != null)
            {
                jsonObject.w_cond.CopyTo(this.mWinMonitorCondition);
            }
            if (jsonObject.l_cond != null)
            {
                jsonObject.l_cond.CopyTo(this.mLoseMonitorCondition);
            }
            if (jsonObject.gs != null)
            {
                this.mGimmickEvents = new List <JSON_GimmickEvent>((IEnumerable <JSON_GimmickEvent>)jsonObject.gs);
            }
            return(true);
        }