public void GetAddCardSkillBuffStatusLvMax(int lv, int lv_cap, int awake, ref BaseStatus total_add, ref BaseStatus total_scale) { total_add.Clear(); total_scale.Clear(); BuffEffect skillBuffEffectLvMax = this.CreateAddCardSkillBuffEffectLvMax(lv, lv_cap, awake); if (skillBuffEffectLvMax == null) { return; } skillBuffEffectLvMax.GetBaseStatus(ref total_add, ref total_scale); }
public void GetAddCardSkillBuffStatusAwake(int awake, int awake_cap, ref BaseStatus total_add, ref BaseStatus total_scale) { total_add.Clear(); total_scale.Clear(); BuffEffect skillBuffEffectAwake = this.CreateAddCardSkillBuffEffectAwake(awake, awake_cap); if (skillBuffEffectAwake == null) { return; } skillBuffEffectAwake.GetBaseStatus(ref total_add, ref total_scale); }