public PartyDialog(List <Combatant> party) { InitializeComponent(); _party = party; _characterDialogs = new List <CharacterDialog>(); for (var i = 0; i < _party.Count; i++) { var character = _party[i]; var dialog = new CharacterDialog(character); dialog.Bounds = new UniRectangle( new UniScalar(0.2f * i, 10), new UniScalar(10), new UniScalar(0.2f, -20), new UniScalar(1.0f, -20) ); Children.Add(dialog); _characterDialogs.Add(dialog); } }
public PartyDialog(List<Combatant> party) { InitializeComponent(); _party = party; _characterDialogs = new List<CharacterDialog>(); for (var i = 0; i < _party.Count; i++) { var character = _party[i]; var dialog = new CharacterDialog(character); dialog.Bounds = new UniRectangle( new UniScalar(0.2f * i, 10), new UniScalar(10), new UniScalar(0.2f, -20), new UniScalar(1.0f, -20) ); Children.Add(dialog); _characterDialogs.Add(dialog); } }