public SaveGameScene(Game game, string zone, string door) : base(game) { // GUI elements: // cancel button var cancelButton = new ButtonControl(); cancelButton.Text = "Cancel"; cancelButton.Pressed += (s, a) => Game.PopScene(); cancelButton.Bounds = new UniRectangle( new UniScalar(1.0f, -150), new UniScalar(0), new UniScalar(150), new UniScalar(45) ); Gui.Screen.Desktop.Children.Add(cancelButton); // new save var newSaveButton = new ButtonControl(); newSaveButton.Text = "New Save"; newSaveButton.Pressed += (s, a) => { ((SRPGGame)Game).NewSaveGame(zone, door); Game.PopScene(); }; newSaveButton.Bounds = new UniRectangle( new UniScalar(1.0f, -150), new UniScalar(55), new UniScalar(150), new UniScalar(45) ); Gui.Screen.Desktop.Children.Add(newSaveButton); // list of saves // list of games var saveGameList = Data.SaveGame.FetchAll((SRPGGame)game); for (var i = 0; i < saveGameList.Count; i++) { var saveGame = saveGameList[i]; var dlg = new SavedGameDialog(saveGame); dlg.Bounds = new UniRectangle( new UniScalar(0), new UniScalar(110 * i), new UniScalar(1.0f, -160), new UniScalar(100) ); var fileNumber = i; dlg.OnSelect += () => { ((SRPGGame)Game).SaveGame(fileNumber, zone, door); Game.PopScene(); }; Gui.Screen.Desktop.Children.Add(dlg); } Gui.Visualizer = FlatGuiVisualizer.FromFile(Game.Services, "Content/Gui/main_gui.xml"); }
public SaveGameScene(Game game, string zone, string door) : base(game) { // GUI elements: // cancel button var cancelButton = new ButtonControl(); cancelButton.Text = "Cancel"; cancelButton.Pressed += (s, a) => Game.PopScene(); cancelButton.Bounds = new UniRectangle( new UniScalar(1.0f, -150), new UniScalar(0), new UniScalar(150), new UniScalar(45) ); Gui.Screen.Desktop.Children.Add(cancelButton); // new save var newSaveButton = new ButtonControl(); newSaveButton.Text = "New Save"; newSaveButton.Pressed += (s, a) => { ((SRPGGame) Game).NewSaveGame(zone, door); Game.PopScene(); }; newSaveButton.Bounds = new UniRectangle( new UniScalar(1.0f, -150), new UniScalar(55), new UniScalar(150), new UniScalar(45) ); Gui.Screen.Desktop.Children.Add(newSaveButton); // list of saves // list of games var saveGameList = Data.SaveGame.FetchAll((SRPGGame)game); for (var i = 0; i < saveGameList.Count; i++) { var saveGame = saveGameList[i]; var dlg = new SavedGameDialog(saveGame); dlg.Bounds = new UniRectangle( new UniScalar(0), new UniScalar(110 * i), new UniScalar(1.0f, -160), new UniScalar(100) ); var fileNumber = i; dlg.OnSelect += () => { ((SRPGGame) Game).SaveGame(fileNumber, zone, door); Game.PopScene(); }; Gui.Screen.Desktop.Children.Add(dlg); } Gui.Visualizer = FlatGuiVisualizer.FromFile(Game.Services, "Content/Gui/main_gui.xml"); }