public void SetInventory(IEnumerable <Item> items) { Children.Clear(); for (var i = 0; i < items.Count(); i++) { var item = items.ElementAt(i); var display = new ItemDisplay(item); display.Bounds = new UniRectangle( new UniScalar(10), new UniScalar(10 + 50 * i), new UniScalar(1.0f, -20.0f), new UniScalar(40) ); Children.Add(display); } }
public void SetInventory(IEnumerable<Item> items) { Children.Clear(); for (var i = 0; i < items.Count(); i++) { var item = items.ElementAt(i); var display = new ItemDisplay(item); display.Bounds = new UniRectangle( new UniScalar(10), new UniScalar(10 + 50 * i), new UniScalar(1.0f, -20.0f), new UniScalar(40) ); Children.Add(display); } }