private bool UpdateState(ref bool appState) { if (SRDProjectSettings.IsRunWithoutSRDisplayMode()) { return(true); } var handle = SRDSessionHandler.SessionHandle; var result = SRDCorePlugin.GetActiveStateCrosstalkCorrection(handle, out var pluginState); if (result != SrdXrResult.SUCCESS) { Debug.LogWarning(string.Format("Failed to set CrosstalkCorrection setting: {0}", result)); } else if (appState != pluginState) { Debug.LogWarning("CrosstalkCorrection setting is not changed. Check your UserSettings.ini"); } appState = _previousFrameActiveState = pluginState; return(result == SrdXrResult.SUCCESS); }
public static void PopupMessageAndForceToTerminate(string message, bool forceToTerminate = true) { if (SRDProjectSettings.IsRunWithoutSRDisplayMode()) { return; } if (forceToTerminate && Application.isPlaying) { message += ("\n" + SRDHelper.SRDMessages.AppCloseMessage); SRDCorePlugin.ShowMessageBox("Error", message, Debug.LogError); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } else { SRDCorePlugin.ShowMessageBox("Error", message, Debug.LogError); } }