public SRDCoreRenderer(SRDSystemDescription description) { _cachedFaceTracker = new Dictionary <FaceTrackerSystem, ISRDFaceTracker>(); _cachedEyeViewRenderer = new Dictionary <EyeViewRendererSystem, ISRDEyeViewRenderer>(); _cachedStereoCompositer = new Dictionary <StereoCompositerSystem, ISRDStereoCompositer>(); _currSystemDesc = description; }
void Awake() { UpdateSettings(); foreach (var cond in GetForceQuitConditions()) { if (cond.IsForceQuit) { ForceQuitWithAssertion(cond.ForceQuitMessage); } } if (SRDProjectSettings.IsRunWithoutSRDisplayMode()) { _description = new SRDSystemDescription(FaceTrackerSystem.Mouse, EyeViewRendererSystem.UnityRenderCam, StereoCompositerSystem.PassThrough); } else { _description = new SRDSystemDescription(FaceTrackerSystem.SRD, EyeViewRendererSystem.UnityRenderCam, StereoCompositerSystem.SRD); } _srdCoreRenderer = new SRDCoreRenderer(_description); _srdCoreRenderer.OnSRDFaceTrackStateEvent += (bool result) => { #if DEVELOPMENT_BUILD //Debug.LogWarning("No data from FaceRecognition: See the DebugWindow with F10"); #endif if (OnFaceTrackStateEvent != null) { OnFaceTrackStateEvent.Invoke(result); } }; SRDSessionHandler.Instance.CreateSession(); _srdCrosstalkCorrection = new SRDCrosstalkCorrection(); }
public void UpdateSRDSystemsAndRefresh(SRDSystemDescription srdSystemDesc) { UpdateFaceTrackerAndRefresh(srdSystemDesc.faceTrackerSystem); UpdateEyeViewRendererAndRefresh(srdSystemDesc.eyeViewRendererSystem); UpdateStereoCompositerAndRefresh(srdSystemDesc.stereoCompositerSystem); }