void MoveForward() { while (!EnemyManager.GetDescriptorStatus()) { } label.Invoke(movement); if (label.Location.X < 0 || label.Location.Y < 0 || label.Location.Y > s.Height || label.Location.X > s.Width) { ShootingControl.StopPlease(); ShootingControl.BulletsMovement -= this.MoveForward; ShootingControl.BulletExplode(this); ShootingControl.DontStopPlease(); } }
void MoveAhead() { while (!EnemyManager.GetDescriptorStatus()) { } label.Invoke(movement); distance++; if (distance >= 40) { OptimizeDirection(); distance = 0; } Bullet b = null; bool t = false; if (DangerBullets.Count != 0) { t = this.HitCheck(out b); } if (t || label.Location.X < 0 || label.Location.Y < 0 || label.Location.Y > s.Height || label.Location.X > s.Width) { while (!EnemyManager.GetDescriptorStatus()) { } ShootingControl.StopPlease(); EnemyManager.EnemyExplode(this); if (t) { b.EnemyHit = true; ShootingControl.BulletExplode(b); b.Atpison(); } EnemyManager.EnemiesMovement -= this.MoveAhead; ShootingControl.PewPew -= this.AddPotentialKiller; ShootingControl.Boom -= this.RemovePotentialKiller; ShootingControl.DontStopPlease(); } }