/// <summary> /// Spell extension for cast aoe spell with SPrediction /// </summary> /// <param name="minHit">Minimum aoe hits to cast</param> /// <returns></returns> public static bool SPredictionCastAoe(this Spell s, int minHit) { if (minHit < 2) { throw new InvalidOperationException("Minimum aoe hit count cannot be less than 2"); } if (s.Collision) { throw new InvalidOperationException("Collisionable spell"); } Prediction.AoeResult result; switch (s.Type) { case SkillshotType.SkillshotLine: result = LinePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.LSTo2D(), s.RangeCheckFrom.LSTo2D()); break; case SkillshotType.SkillshotCircle: result = CirclePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.LSTo2D(), s.RangeCheckFrom.LSTo2D()); break; case SkillshotType.SkillshotCone: result = ConePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.LSTo2D(), s.RangeCheckFrom.LSTo2D()); break; default: throw new InvalidOperationException("Unknown spell type"); } Drawings.s_DrawTick = Utils.TickCount; Drawings.s_DrawPos = result.CastPosition; Drawings.s_DrawHitChance = string.Format("Aoe Cast (Hits: {0})", result.HitCount); Drawings.s_DrawDirection = (result.CastPosition - s.From.LSTo2D()).LSNormalized().LSPerpendicular(); Drawings.s_DrawWidth = (int)s.Width; if (result.HitCount >= minHit) { return(s.Cast(result.CastPosition)); } return(false); }
/// <summary> /// Gets aoe prediction result /// </summary> /// <returns>Prediction result as <see cref="Prediction.Result"/></returns> public static Prediction.AoeResult GetAoeSPrediction(this Spell s) { if (s.Collision) { throw new InvalidOperationException("Collisionable spell"); } switch (s.Type) { case SkillshotType.Line: return(LinePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.ToVector2(), s.RangeCheckFrom.ToVector2())); case SkillshotType.Circle: return(CirclePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.ToVector2(), s.RangeCheckFrom.ToVector2())); case SkillshotType.Cone: return(ConePrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.ToVector2(), s.RangeCheckFrom.ToVector2())); } throw new NotSupportedException("Unknown skill shot type"); }
public PredictionOutput GetPrediction(EnsoulSharp.SDK.PredictionInput input) { if (input.Aoe && !input.Collision) { switch (input.Type) { case SpellType.Line: return(LinePrediction.GetLineAoePrediction(input.Range, input.Delay, input.Speed, input.Range, input.From.ToVector2(), input.RangeCheckFrom.ToVector2()).ToSDKResult()); case SpellType.Circle: return(CirclePrediction.GetAoePrediction(input.Radius, input.Delay, input.Speed, input.Range, input.From.ToVector2(), input.RangeCheckFrom.ToVector2()).ToSDKResult()); case SpellType.Cone: return(ConePrediction.GetAoePrediction(input.Radius, input.Delay, input.Speed, input.Range, input.From.ToVector2(), input.RangeCheckFrom.ToVector2()).ToSDKResult()); } return(new PredictionOutput()); } var inp = new PredictionInput(input.Unit, input.Delay, input.Speed, input.Radius, input.Range, input.Collision, input.Type, input.From, input.RangeCheckFrom); return(this.GetPrediction(inp).ToSDKResult()); }