コード例 #1
0
ファイル: FOVOptimize.cs プロジェクト: HoangHaUI/Stancil
        public static Point[] GetAnchorsFOV(Image <Gray, byte> ImgGerber, Rectangle ROI, Size FOV, StartPoint StartPoint = StartPoint.TOP_LEFT)
        {
            ImgGerber.ROI = ROI;
            Point[] Anchors     = null;
            Size    fovTruncate = new Size(FOV.Width - 64, FOV.Height - 64);

            using (Image <Gray, byte> img = ImgGerber.Copy())
            {
                ExtremePoints extreme    = FindExtremeImage(img);
                Point[][]     AnchorsArr = GetAnchorsX(img, extreme, fovTruncate, FOV);
                Anchors = Sort(AnchorsArr, StartPoint);
            }
            if (ROI != null)
            {
                for (int i = 0; i < Anchors.Length; i++)
                {
                    Anchors[i].X += ROI.X;
                    Anchors[i].Y += ROI.Y;
                }
            }
            ImgGerber.ROI = Rectangle.Empty;
            return(Anchors);
        }
コード例 #2
0
ファイル: FOVOptimize.cs プロジェクト: HoangHaUI/Stancil
        private static ExtremePoints FindExtremeImage(Image <Gray, byte> ImgInput)
        {
            ExtremePoints points = new ExtremePoints();

            points.Top   = new Point(0, (int)Math.Pow(2, 16));
            points.Bot   = new Point(0, 0);
            points.Left  = new Point((int)Math.Pow(2, 16), 0);
            points.Right = new Point(0, 0);
            using (VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint())
            {
                CvInvoke.FindContours(ImgInput, contours, null, Emgu.CV.CvEnum.RetrType.External, Emgu.CV.CvEnum.ChainApproxMethod.ChainApproxSimple);
                for (int i = 0; i < contours.Size; i++)
                {
                    Point[] p     = contours[i].ToArray();
                    var     sortx = p.OrderBy(x => x.X);
                    var     sorty = p.OrderBy(y => y.Y);
                    points.Top   = sorty.ElementAt(0).Y < points.Top.Y ? sorty.ElementAt(0) : points.Top;
                    points.Bot   = sorty.ElementAt(p.Length - 1).Y > points.Bot.Y ? sorty.ElementAt(p.Length - 1) : points.Bot;
                    points.Left  = sortx.ElementAt(0).X < points.Left.X ? sortx.ElementAt(0) : points.Left;
                    points.Right = sortx.ElementAt(p.Length - 1).X > points.Right.X ? sortx.ElementAt(p.Length - 1) : points.Right;
                }
            }
            return(points);
        }
コード例 #3
0
ファイル: FOVOptimize.cs プロジェクト: HoangHaUI/Stancil
        private static Point[][] GetAnchorsX(Image <Gray, byte> Img, ExtremePoints Extreme, Size FOVTruncate, Size FOVNormal)
        {
            ArrayList listAnchors = new ArrayList();
            int       stx = Extreme.Left.X, sty = Extreme.Top.Y;
            int       width  = Extreme.Right.X - Extreme.Left.X;
            int       height = Extreme.Bot.Y - Extreme.Top.Y;
            int       step   = height % FOVTruncate.Height == 0 ? height / FOVTruncate.Height : height / FOVTruncate.Height + 1;

            using (Image <Gray, byte> img = Img.Copy())
            {
                for (int i = 0; i < step; i++)
                {
                    ArrayList anchors    = new ArrayList();
                    int       x          = stx;
                    int       y          = i * FOVTruncate.Height + sty;
                    int       w          = width;
                    int       h          = FOVTruncate.Height;
                    Rectangle ROINormal  = new Rectangle(x, y, w, h);
                    Rectangle ROIExtened = new Rectangle(x, y, w, h * 2);
                    if (y + h > sty + height)
                    {
                        ROINormal = new Rectangle(x, y, w, sty + height - y);
                    }
                    if (y + 2 * h > sty + height)
                    {
                        ROIExtened = new Rectangle(x, y, w, sty + height - y);
                    }
                    img.ROI = ROINormal;
                    using (Image <Gray, byte> tempImg = img.Copy())
                    {
                        while (true)
                        {
                            int count = CvInvoke.CountNonZero(tempImg);
                            if (count == 0)
                            {
                                break;
                            }
                            Rectangle     fov      = Rectangle.Empty;
                            Point         anchor   = new Point();
                            ExtremePoints extROI   = FindExtremeImage(tempImg);
                            Rectangle     tempRect = new Rectangle(extROI.Left.X, 0, FOVTruncate.Width, FOVTruncate.Height);
                            if (tempRect.X + tempRect.Width > width)
                            {
                                tempRect = new Rectangle(tempRect.X, tempRect.Y, width - tempRect.X, tempRect.Height);
                            }
                            if (tempRect.Y + tempRect.Height > height)
                            {
                                tempRect = new Rectangle(tempRect.X, tempRect.Y, tempRect.Width, height - tempRect.Y);
                            }
                            tempImg.ROI = tempRect;
                            extROI      = FindExtremeImage(tempImg);
                            tempImg.ROI = Rectangle.Empty;
                            tempRect    = new Rectangle(tempRect.X, extROI.Top.Y, tempRect.Width, tempRect.Height);
                            img.ROI     = Rectangle.Empty;
                            img.ROI     = ROIExtened;

                            if (tempRect.X + tempRect.Width > img.Width)
                            {
                                tempRect = new Rectangle(tempRect.X, tempRect.Y, img.Width - tempRect.X, tempRect.Height);
                            }
                            if (tempRect.Y + tempRect.Height > img.Height)
                            {
                                tempRect = new Rectangle(tempRect.X, tempRect.Y, tempRect.Width, img.Height - tempRect.Y);
                            }
                            using (Image <Gray, byte> tempimgfindAnchor = img.Copy())
                            {
                                tempimgfindAnchor.ROI = tempRect;
                                extROI = FindExtremeImage(tempimgfindAnchor);
                                int top   = extROI.Top.Y;
                                int bot   = extROI.Bot.Y;
                                int left  = extROI.Left.X;
                                int right = extROI.Right.X;
                                anchor    = new Point(left + (right - left + 1) / 2, top + (bot - top + 1) / 2);
                                anchor.X += tempRect.X;
                                anchor.Y += tempRect.Y;
                                fov       = new Rectangle(anchor.X - FOVTruncate.Width / 2, anchor.Y - FOVTruncate.Height / 2, FOVTruncate.Width, FOVTruncate.Height);
                            }
                            CvInvoke.Rectangle(img, fov, new MCvScalar(0), -1);
                            CvInvoke.Rectangle(tempImg, fov, new MCvScalar(0), -1);
                            //fov = new Rectangle(fov.X + x, fov.Y + y, fov.Width, fov.Height);
                            // add condition

                            anchor.X += x;
                            anchor.Y += y;
                            if (anchor.X + FOVNormal.Width / 2 > Img.Width - 1)
                            {
                                anchor.X -= (anchor.X + FOVNormal.Width / 2) - (Img.Width - 1);
                            }
                            if (anchor.Y + FOVNormal.Height / 2 > Img.Height - 1)
                            {
                                anchor.Y -= (anchor.Y + FOVNormal.Height / 2) - (Img.Height - 1);
                            }
                            if (anchor.X - FOVNormal.Width / 2 < 0)
                            {
                                anchor.X += FOVNormal.Width / 2 - anchor.X;
                            }
                            if (anchor.Y - FOVNormal.Height / 2 < 0)
                            {
                                anchor.Y += FOVNormal.Height / 2 - anchor.Y;
                            }
                            anchors.Add(anchor);
                        }
                    }
                    Point[] fovs = (Point[])anchors.ToArray(typeof(Point));
                    listAnchors.Add(fovs);
                }
            }
            Point[][] bestAnchors = (Point[][])listAnchors.ToArray(typeof(Point[]));
            return(bestAnchors);
        }