コード例 #1
0
        /// <summary>
        /// Returns the human readble SPIR-V representation of the shader
        /// </summary>
        public bool GetReadableSPIRV(ShaderFile shaderFile, out List <string> spirvOutput)
        {
            List <string> output = new List <string>();

            spirvOutput = output;
            string title = name;
            string msg;

            if (GlslangCompiler.Locate(package as SPIRVExtensionPackage) == null)
            {
                msg = "Could not locate the glslang reference compiler (glslangvalidator.exe) in system path!";
                VsShellUtilities.ShowMessageBox(ServiceProvider, msg, title, OLEMSGICON.OLEMSGICON_CRITICAL, OLEMSGBUTTON.OLEMSGBUTTON_OK, OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);
                OutputWindow.Add(msg);
                return(false);
            }

            List <string> validatorOutput;
            bool          res = GlslangCompiler.GetHumanReadableSPIRV(shaderFile.fileName, out validatorOutput, package as SPIRVExtensionPackage);

            if (res)
            {
                spirvOutput = validatorOutput;
            }
            else
            {
                msg = string.Format(CultureInfo.CurrentCulture, "Could not get human readable SPIR-V for shader \"{0}\" ", shaderFile.fileName) + "\n";
                Debug.Write(msg);
                VsShellUtilities.ShowMessageBox(ServiceProvider, msg, title, OLEMSGICON.OLEMSGICON_CRITICAL, OLEMSGBUTTON.OLEMSGBUTTON_OK, OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);
                ParseErrors(validatorOutput, shaderFile);
                msg += string.Join("\n", validatorOutput);
                OutputWindow.Add(msg);
            }

            return(res);
        }
コード例 #2
0
 /// <summary>
 /// Parse error output from the reference compiler and add it to the error list
 /// </summary>
 /// <param name="validatorOutput">Output of the reference compiler</param>
 /// <param name="shaderFile">Shader file info for which the validator output has been generated</param>
 public void ParseErrors(List <string> validatorOutput, ShaderFile shaderFile)
 {
     foreach (string line in validatorOutput)
     {
         // Examples:
         //  ERROR: 0:26: 'aaa' : undeclared identifier
         //  ERROR: E:\Vulkan\public\Vulkan\data\shaders\indirectdraw\ground.frag:16: '' : function does not return a value: test
         MatchCollection matches = Regex.Matches(line, @":\d+:\s", RegexOptions.IgnoreCase | RegexOptions.RightToLeft);
         if (matches.Count > 0)
         {
             // Line
             int errorLine = Convert.ToInt32(matches[0].Value.Replace(":", ""));
             // Error message
             string msg   = line;
             Match  match = Regex.Match(line, @"ERROR:\s.*\d+:(.*)", RegexOptions.IgnoreCase);
             if (match.Success)
             {
                 msg = match.Groups[1].Value;
             }
             ErrorList.Add(msg, shaderFile.fileName, errorLine, 0, shaderFile.hierarchy);
         }
     }
 }