void Awake() { self = this; RuntimeIntegrityCheck(); initedTime = DateTime.UtcNow; }
void Awake() { runtime = GetComponent <iSCentralDispatchRuntime> (); foreach (iSCDThreadContainer c in runtime.GetActiveContainerList()) { CountThreads(c); } }
static public void StartDebugger() { iSCentralDispatchRuntime r = iSCentralDispatchRuntime.GetDefaultRuntime(); if (r == null) { throw new System.Exception("iSCDRuntimeDebugger Failed to init: no active runtime found"); } r.EnableDebugger(); }
static public void Init() { GameObject obj = new GameObject("iSCentralDispatchRuntime"); self = obj.AddComponent <iSCentralDispatchRuntime> (); }