// Sets the special ability at the provided index for the provided creature to the provided ability. // Index bounds: 0 <= index < GetSpecialAbilityCount(creature). public void SetSpecialAbility(NWCreature creature, int index, SpecialAbilitySlot ability) { string sFunc = "SetSpecialAbility"; NWNX_PushArgumentInt(NWNX_Creature, sFunc, ability.ID); NWNX_PushArgumentInt(NWNX_Creature, sFunc, ability.Ready); NWNX_PushArgumentInt(NWNX_Creature, sFunc, ability.Level); NWNX_PushArgumentObject(NWNX_Creature, sFunc, creature.Object); NWNX_CallFunction(NWNX_Creature, sFunc); }
// Returns the special ability of the provided creature at the provided index. // Index bounds: 0 <= index < GetSpecialAbilityCount(creature). public SpecialAbilitySlot GetSpecialAbility(NWCreature creature, int index) { string sFunc = "GetSpecialAbility"; SpecialAbilitySlot ability = new SpecialAbilitySlot(); NWNX_PushArgumentInt(NWNX_Creature, sFunc, index); NWNX_PushArgumentObject(NWNX_Creature, sFunc, creature.Object); NWNX_CallFunction(NWNX_Creature, sFunc); ability.Level = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); ability.Ready = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); ability.ID = NWNX_GetReturnValueInt(NWNX_Creature, sFunc); return(ability); }