/// <summary> /// 创建新的 T_FB_SUBJECTCOMPANYSET 对象。 /// </summary> /// <param name="sUBJECTCOMPANYID">SUBJECTCOMPANYID 属性的初始值。</param> /// <param name="aCTIVED">ACTIVED 属性的初始值。</param> /// <param name="oWNERCOMPANYID">OWNERCOMPANYID 属性的初始值。</param> /// <param name="cREATEUSERID">CREATEUSERID 属性的初始值。</param> /// <param name="cREATEDATE">CREATEDATE 属性的初始值。</param> /// <param name="cREATECOMPANYID">CREATECOMPANYID 属性的初始值。</param> /// <param name="cREATEDEPARTMENTID">CREATEDEPARTMENTID 属性的初始值。</param> /// <param name="cREATEPOSTID">CREATEPOSTID 属性的初始值。</param> /// <param name="uPDATEUSERID">UPDATEUSERID 属性的初始值。</param> /// <param name="uPDATEDATE">UPDATEDATE 属性的初始值。</param> public static T_FB_SUBJECTCOMPANYSET CreateT_FB_SUBJECTCOMPANYSET(global::System.String sUBJECTCOMPANYID, global::System.Decimal aCTIVED, global::System.String oWNERCOMPANYID, global::System.String cREATEUSERID, global::System.DateTime cREATEDATE, global::System.String cREATECOMPANYID, global::System.String cREATEDEPARTMENTID, global::System.String cREATEPOSTID, global::System.String uPDATEUSERID, global::System.DateTime uPDATEDATE) { T_FB_SUBJECTCOMPANYSET t_FB_SUBJECTCOMPANYSET = new T_FB_SUBJECTCOMPANYSET(); t_FB_SUBJECTCOMPANYSET.SUBJECTCOMPANYID = sUBJECTCOMPANYID; t_FB_SUBJECTCOMPANYSET.ACTIVED = aCTIVED; t_FB_SUBJECTCOMPANYSET.OWNERCOMPANYID = oWNERCOMPANYID; t_FB_SUBJECTCOMPANYSET.CREATEUSERID = cREATEUSERID; t_FB_SUBJECTCOMPANYSET.CREATEDATE = cREATEDATE; t_FB_SUBJECTCOMPANYSET.CREATECOMPANYID = cREATECOMPANYID; t_FB_SUBJECTCOMPANYSET.CREATEDEPARTMENTID = cREATEDEPARTMENTID; t_FB_SUBJECTCOMPANYSET.CREATEPOSTID = cREATEPOSTID; t_FB_SUBJECTCOMPANYSET.UPDATEUSERID = uPDATEUSERID; t_FB_SUBJECTCOMPANYSET.UPDATEDATE = uPDATEDATE; return t_FB_SUBJECTCOMPANYSET; }
/// <summary> /// 用于向 T_FB_SUBJECTCOMPANYSET EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToT_FB_SUBJECTCOMPANYSET(T_FB_SUBJECTCOMPANYSET t_FB_SUBJECTCOMPANYSET) { base.AddObject("T_FB_SUBJECTCOMPANYSET", t_FB_SUBJECTCOMPANYSET); }