protected BiomeGenBase(int i) { topBlock = (byte)Blocks.Grass; fillerBlock = (byte)Blocks.Dirt; field_6161_q = 0x4ee031; minHeight = 0.1F; maxHeight = 0.3F; temperature = 0.5F; rainfall = 0.5F; field_40461_A = 0xffffff; //spawnableMonsterList = new ArrayList(); //spawnableCreatureList = new ArrayList(); //spawnableWaterCreatureList = new ArrayList(); enableRain = true; treeGenerator = new WorldGenTrees(false); bigTreeGenerator = new WorldGenBigTree(false); forestGenerator = new WorldGenForest(false); swampTreeGenerator = new WorldGenSwamp(); biomeID = i; biomeList[i] = this; decorator = createBiomeDecorator(); /*spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntitySheep.class, 12, 4, 4)); * spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityPig.class, 10, 4, 4)); * spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityChicken.class, 10, 4, 4)); * spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityCow.class, 8, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySpider.class, 10, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityZombie.class, 10, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySkeleton.class, 10, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityCreeper.class, 10, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySlime.class, 10, 4, 4)); * spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityEnderman.class, 2, 4, 4)); * spawnableWaterCreatureList.add(new SpawnListEntry(net.minecraft.src.EntitySquid.class, 10, 4, 4));*/ }
protected BiomeGenBase(int i) { topBlock = (byte)Blocks.Grass; fillerBlock = (byte)Blocks.Dirt; field_6161_q = 0x4ee031; minHeight = 0.1F; maxHeight = 0.3F; temperature = 0.5F; rainfall = 0.5F; field_40461_A = 0xffffff; //spawnableMonsterList = new ArrayList(); //spawnableCreatureList = new ArrayList(); //spawnableWaterCreatureList = new ArrayList(); enableRain = true; treeGenerator = new WorldGenTrees(false); bigTreeGenerator = new WorldGenBigTree(false); forestGenerator = new WorldGenForest(false); swampTreeGenerator = new WorldGenSwamp(); biomeID = i; biomeList[i] = this; decorator = createBiomeDecorator(); /*spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntitySheep.class, 12, 4, 4)); spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityPig.class, 10, 4, 4)); spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityChicken.class, 10, 4, 4)); spawnableCreatureList.add(new SpawnListEntry(net.minecraft.src.EntityCow.class, 8, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySpider.class, 10, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityZombie.class, 10, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySkeleton.class, 10, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityCreeper.class, 10, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntitySlime.class, 10, 4, 4)); spawnableMonsterList.add(new SpawnListEntry(net.minecraft.src.EntityEnderman.class, 2, 4, 4)); spawnableWaterCreatureList.add(new SpawnListEntry(net.minecraft.src.EntitySquid.class, 10, 4, 4));*/ }