コード例 #1
0
        private void btnSavePatch_Click(object sender, EventArgs e)
        {
            string name = txtPatchName.Text;
            string author = (txtAuthor.Text != "") ? txtAuthor.Text : null;

            bool isFileToPatch = chkApplyToFile.Checked;
            bool isOverlayToPatch = chkApplyToOverlay.Checked;
            String fileToPatch = (isFileToPatch) ? txtApplyToFile.Text : null;
            String overlayID = (isOverlayToPatch) ? txtOverlayID.Text : null;
            bool decompressAllOverlays = chkDecompressAllOverlays.Checked;
            List<Patch.AddressDataPair> eurPatch = new List<Patch.AddressDataPair>(), usv1Patch = new List<Patch.AddressDataPair>(),
                usv2Patch = new List<Patch.AddressDataPair>(), japPatch = new List<Patch.AddressDataPair>();
            List<Patch.AddressDataPair> eurRestoreData = new List<Patch.AddressDataPair>(), usv1RestoreData = new List<Patch.AddressDataPair>(),
                usv2RestoreData = new List<Patch.AddressDataPair>(), japRestoreData = new List<Patch.AddressDataPair>();

            // Read entered patch data
            eurPatch = ParseEnteredPatchData("EUR");
            usv1Patch = ParseEnteredPatchData("USv1");
            usv2Patch = ParseEnteredPatchData("USv2");
            japPatch = ParseEnteredPatchData("JAP");

            // Generate the restore data for current ROM version by reading the current data at the addresses to be patched
            Program.m_ROM.BeginRW();
            if (decompressAllOverlays)
                Helper.DecompressOverlaysWithinGame();

            switch (Program.m_ROM.m_Version)
            {
                case NitroROM.Version.EUR:
                    eurRestoreData = Patch.GenerateRestoreData(eurPatch);
                    break;
                case NitroROM.Version.USA_v1:
                    usv1RestoreData = Patch.GenerateRestoreData(usv1Patch);
                    break;
                case NitroROM.Version.USA_v2:
                    usv2RestoreData = Patch.GenerateRestoreData(usv2Patch);
                    break;
                case NitroROM.Version.JAP:
                    japRestoreData = Patch.GenerateRestoreData(japPatch);
                    break;
            }

            Program.m_ROM.EndRW();

            // Finally, add the parsed details to the list of patches
            if (editingIndex == -1)
                m_Patches.Add(new Patch(name, author, eurPatch, usv1Patch, usv2Patch, japPatch, eurRestoreData, usv1RestoreData,
                    usv2RestoreData, japRestoreData, fileToPatch, overlayID, decompressAllOverlays));
            else
                m_Patches[editingIndex] = new Patch(name, author, eurPatch, usv1Patch, usv2Patch, japPatch, eurRestoreData, usv1RestoreData,
                    usv2RestoreData, japRestoreData, fileToPatch, overlayID, decompressAllOverlays);

            // Write the updated patches to XML
            Patch.PatchToXML(m_Patches);

            // Reload the list of patches
            m_Patches = Patch.XMLToPatch();
            populatePatchListTable();
        }
コード例 #2
0
        private void btnSavePatch_Click(object sender, EventArgs e)
        {
            string name   = txtPatchName.Text;
            string author = (txtAuthor.Text != "") ? txtAuthor.Text : null;

            bool   isFileToPatch = chkApplyToFile.Checked;
            bool   isOverlayToPatch = chkApplyToOverlay.Checked;
            String fileToPatch = (isFileToPatch) ? txtApplyToFile.Text : null;
            String overlayID = (isOverlayToPatch) ? txtOverlayID.Text : null;
            bool   decompressAllOverlays = chkDecompressAllOverlays.Checked;
            List <Patch.AddressDataPair> eurPatch = new List <Patch.AddressDataPair>(), usv1Patch = new List <Patch.AddressDataPair>(),
                                         usv2Patch = new List <Patch.AddressDataPair>(), japPatch = new List <Patch.AddressDataPair>();
            List <Patch.AddressDataPair> eurRestoreData = new List <Patch.AddressDataPair>(), usv1RestoreData = new List <Patch.AddressDataPair>(),
                                         usv2RestoreData = new List <Patch.AddressDataPair>(), japRestoreData = new List <Patch.AddressDataPair>();

            // Read entered patch data
            eurPatch  = ParseEnteredPatchData("EUR");
            usv1Patch = ParseEnteredPatchData("USv1");
            usv2Patch = ParseEnteredPatchData("USv2");
            japPatch  = ParseEnteredPatchData("JAP");

            // Generate the restore data for current ROM version by reading the current data at the addresses to be patched
            Program.m_ROM.BeginRW();
            if (decompressAllOverlays)
            {
                Helper.DecompressOverlaysWithinGame();
            }

            switch (Program.m_ROM.m_Version)
            {
            case NitroROM.Version.EUR:
                eurRestoreData = Patch.GenerateRestoreData(eurPatch);
                break;

            case NitroROM.Version.USA_v1:
                usv1RestoreData = Patch.GenerateRestoreData(usv1Patch);
                break;

            case NitroROM.Version.USA_v2:
                usv2RestoreData = Patch.GenerateRestoreData(usv2Patch);
                break;

            case NitroROM.Version.JAP:
                japRestoreData = Patch.GenerateRestoreData(japPatch);
                break;
            }

            Program.m_ROM.EndRW();

            // Finally, add the parsed details to the list of patches
            if (editingIndex == -1)
            {
                m_Patches.Add(new Patch(name, author, eurPatch, usv1Patch, usv2Patch, japPatch, eurRestoreData, usv1RestoreData,
                                        usv2RestoreData, japRestoreData, fileToPatch, overlayID, decompressAllOverlays));
            }
            else
            {
                m_Patches[editingIndex] = new Patch(name, author, eurPatch, usv1Patch, usv2Patch, japPatch, eurRestoreData, usv1RestoreData,
                                                    usv2RestoreData, japRestoreData, fileToPatch, overlayID, decompressAllOverlays);
            }

            // Write the updated patches to XML
            Patch.PatchToXML(m_Patches);

            // Reload the list of patches
            m_Patches = Patch.XMLToPatch();
            populatePatchListTable();
        }