public void EndMessing() { isMessing = false; Animations.AnimateMessingEnd(); if (sleeping || (Animations.HandleVillager(this, true, messingUnderwear, bottoms.Messiness > 0.0, false, 20, 3) || bottoms.Messiness <= 0.0 || !messingUnderwear)) { return; } HandlePoopOverflow(bottoms); }